| Assembly ISA-specific optimization. | 
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| Palette interpolation Visualizing quantization in okLab color space. | 
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| OpenGL command streams Undefined behavior sanitizer, interposing dispatch and dyld. | 
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| HGR Dither Apple ][ pseudo-palettes, YUV -> HSL quantization. | 
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| Metroid HGR An imaginary Apple ][ port, redrawn by hand. | 
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| ASCII9 debug font 736 byte bitmap, optical kerning, procedural smoothing and shadow. | 
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| PSX Redux GPU emulation with IOSurface and texture barrier blending. | 
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| KochCloud Animated fractal clouds, quantized HSL lighting. |  | |
| KochPaint A fractal paint experiment. |  | |
| ComicView A fast no-frills image viewer. |  | |
| PSX GPU HW-accelerated PCSX hacking. |  | |
| MacMAME My contributions to the Mutiple Arcade Machine Emulator. |  | |
| OpenGL Extension Viewer Cocoa port. See also: OpenGL Info |  | |
| AntiAliasing An OpenGL quality test. |  | |
| Parallax Bump Mapping Port of mogumbo's Linux demo. (Requires GeForce FX or Radeon 9600) Source Code |  | |
| The Blob An organic fractal screensaver. |  | |
| Shoot Things A vector parody game written in 21 days for iDevGames. |  | |
| MGS2Rip PS2 and CoreAudio hacking. |  | |
| TileScroller A classic remade in OpenGL. |  | |
| TileScroller Another classic, with a lot of parallax. |  | |
| Untima 9 A slick OS X port of a retro DOS parody of a classic Apple ][ RPG. |  | |
| See some other art projects. |