Assembly ISA-specific optimization. |
| |
Palette interpolation Visualizing quantization in okLab color space. |
| |
OpenGL command streams Undefined behavior sanitizer, interposing dispatch and dyld. |
| |
HGR Dither Apple ][ pseudo-palettes, YUV -> HSL quantization. |
| |
Metroid HGR An imaginary Apple ][ port, redrawn by hand. |
| |
ASCII9 debug font 736 byte bitmap, optical kerning, procedural smoothing and shadow. |
| |
PSX Redux GPU emulation with IOSurface and texture barrier blending. |
| |
KochCloud Animated fractal clouds, quantized HSL lighting. |
![]() | |
KochPaint A fractal paint experiment. |
![]() | |
ComicView A fast no-frills image viewer. |
![]() | |
PSX GPU HW-accelerated PCSX hacking. |
![]() | |
MacMAME My contributions to the Mutiple Arcade Machine Emulator. |
![]() | |
OpenGL Extension Viewer Cocoa port. See also: OpenGL Info |
![]() | |
AntiAliasing An OpenGL quality test. |
![]() | |
Parallax Bump Mapping Port of mogumbo's Linux demo. (Requires GeForce FX or Radeon 9600) Source Code |
![]() | |
The Blob An organic fractal screensaver. |
![]() | |
Shoot Things A vector parody game written in 21 days for iDevGames. |
![]() | |
MGS2Rip PS2 and CoreAudio hacking. |
![]() | |
TileScroller A classic remade in OpenGL. |
![]() | |
TileScroller Another classic, with a lot of parallax. |
![]() | |
Untima 9 A slick OS X port of a retro DOS parody of a classic Apple ][ RPG. |
![]() | |
See some other art projects. |