Shoot Things

Outer space. Enemies. Shooting.


Shoot Things
This is my entry for the iDevGames : 21 Days Later : Vectorized contest. It is a generic space shooter, parodying a few well-known retro games. Everything you see is drawn using only points and lines, via glAArg (the OpenGL AntiAliased Rendering Glue I've developed over the last few months.) Except for glAArg and some of the windowing front end, all of the code was written from scratch in 21 days. It should take you about 5 minutes to play the game, assuming you beat it on your first try. Which is unlikely.
Download the (Day 23) version with full source code included.
This update adds several compatibility and performance fixes to the original (Day 21) contest version.


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