| Bat Chunkler Lego MOC with instructions. |
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| Meta Meat album Photos and web sources. |
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| De-branding. |
| Bernie Wrightson forest, colorized using Apple ][ hues. |
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| Tak boards composited from various bits of wood, fabric. Stone, glass, cork, hex nut piece sets. |
| Rabstracterizer Triangle rasterizer with custom fill rules and interpolation. |
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| Cloudless 3V Nick Trotta's Lego design, with some customizations. |
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| Focal and motion blur, using preconvolved mipmaps. (GL2) |
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| Quantized lighting, using preconvolved normal maps. (GL2) |
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| Instanced asteroid field, procedural planet gas system, starfield, nebulas. (GL3) |
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| Cell efficacy molecular dynamics animation, amortized ambient occlusion, impostor raytracing. (GL2) |
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| Procedural blobs with emulated MAX compositing, bent normalmap for emphasized rim lighting. (ES1) |
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| Procedural nebula generation, coloring strange attractor point clouds. (ES1) |
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| Per-pixel depth of field blur, dynamic focal range. (ES1) |
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| 8-bit projected self shadowing, distance attenuation, 3-tap penumbra. (ES1) |
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| Stick figure / iPod dancer, geometry shader spline tessellation. (GL2) |
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| Melting wineglass with blowtorch, geometry shader and transform feedback, chromatic refraction. (GL2) |
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| Weenie Roast album Photos and web sources. |
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| Product Satire. |
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Proto Biomorph. Fractal animation in OpenGL. |
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| Upsampling experiments. Scale2x, Scale4x, subpixel Scale8x. | |||||
First try using Photoshop with a tablet: colorized Anakendis Zombie from Warlock 6. |
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| Rai's drawing of Jenn, colored & textured in Photoshop. |
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| Real Butter album Photographed in my oven, after several mouthfuls. |
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| Creeping Banana album Zog's idea composited into the local Safeway. |
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| Three separate still-lifes drawn with pencil, charcoal and inkwash, overlaid on a filter-generated background. |
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The armory from The Warlock of Firetop Mountain (reference 155), created a layer at a time from sections of the boardgame and Dungeon Floorplans. | ![]() | |||
| Chun Li from the PC port of Street Fighter II. Hand-pixeled into high-res with Paintworks Gold on the IIgs. | |||||
| I merged Akira Toriyama's original two color schemes to create this new combination, and made it into a T-shirt. The Capsule logo was created in Illustrator. |
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| Frank Miller's Miho, drawn with a crude spline generating program I wrote with OpenGL on an SGI Indy. | |||
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| Dragonball comic spine artwork. I scanned each of the 42 books and merged the strips in Photoshop. |
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Metroid Zoomer redrawn to fit 20x14 blocks on the IIgs. |
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| Concept character art for "Aliens" level of SMT. | ||||||
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Mosaic of Fighting Fantasy books, stitched together from over 100 MB of scans. Since I don't own the UK editions of the first 21 books, several of them were reconstructed from composites of various collected parts. |
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| A young Gokuh, pixeled by hand in the age before scanners. One of the first things I made on my IIgs. | |||||
| See some other programming projects. |