| Assembly ISA-specific optimization. |
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| Palette interpolation Visualizing quantization in okLab color space. |
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| OpenGL command streams Undefined behavior sanitizer, interposing dispatch and dyld. |
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| HGR Dither Apple ][ pseudo-palettes, YUV -> HSL quantization. |
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| Metroid HGR An imaginary Apple ][ port, redrawn by hand. |
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| ASCII9 debug font 736 byte bitmap, optical kerning, procedural smoothing and shadow. |
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| PSX Redux GPU emulation with IOSurface and texture barrier blending. |
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| KochCloud Animated fractal clouds, quantized HSL lighting. |
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| KochPaint A fractal paint experiment. |
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| ComicView A fast no-frills image viewer. |
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| PSX GPU HW-accelerated PCSX hacking. |
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| MacMAME My contributions to the Mutiple Arcade Machine Emulator. |
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| OpenGL Extension Viewer Cocoa port. See also: OpenGL Info |
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| AntiAliasing An OpenGL quality test. |
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| Parallax Bump Mapping Port of mogumbo's Linux demo. (Requires GeForce FX or Radeon 9600) Source Code |
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| The Blob An organic fractal screensaver. |
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| Shoot Things A vector parody game written in 21 days for iDevGames. |
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| MGS2Rip PS2 and CoreAudio hacking. |
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| TileScroller A classic remade in OpenGL. |
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| TileScroller Another classic, with a lot of parallax. |
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| Untima 9 A slick OS X port of a retro DOS parody of a classic Apple ][ RPG. |
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| See some other art projects. |