House of Hell
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Coat Sk-3
1 Creep around the house to investigate
289 Walk up to one of the other windows
137 See where the light is coming from
345 Wait and listen for a little longer
68 Try the kitchen door
306 Go back to the front door and knock
357 The butler leads you into a reception hall
8 Study the paintings
304 Look at the middle-aged gentleman
37 Look at another painting
250 You rub your eyes and look again [Man in gray] Fe+1
277 Relax and drink the brandy with Kelnor
394 You go into the dining-room Fe-1
309 Take red wine
395 Choose duck for your main course
115 You chat with the Earl of Drumer
28 Take fruit, coffee and brandy
224 The butler leads you to the Erasmus room
5 Leave the room
59 Climb into bed
23 Try to break down the door
128 You are unlikely to break it down St-2
158 Surprise whoever is about to come in
373 Leap on the man and attack him
399 Battle the HUNCHBACK 7/7
220 Force him to answer your questions
234 Ask him about the people in the house
308 You leave the room, locking him in [Gray in Asmodeus]
350 Follow the landing around to the left
257 Enter the Azazel room
358 Investigate the crude laboratory further
117 Examine the liquids in the glass vials
341 Take a sip of the yellow liquid
161 The liquid will protect you from injury
385 You came from the right
26 Enter the Mephisto room
298 Force the door
390 You continue along the landing Frayed rope
287 Go through the door with no name
86 Investigate the window
110 You head back to the landing [Mordana in Abaddon 88]
193 Try the unmarked door
377 Search through the storeroom shelves
83 Leave and return to the landing Meat-knife, garlic Sk+3
233 Ignore the unmarked door and go on
374 Turn left down the passageway
339 Try the door to the Asmodeus room
154 Wound the WHITE-HAIRED MAN 7/9 Fe+1
162 Hold up your hands
313 Ask him how you can convince him
300 Ask him how you may defeat the Master
105 Follow him out to the passageway [Kris knife, Mordana]
378 Continue back towards the landing
272 Follow the passage around to the left
175 Try the unmarked door ahead
103 Enter and investigate the bedside table
163 Eat the night-time snack
226 Leave the room St+4 Lu+1
243 Enter the Belial room
312 Rest here
261 You catch your breath St+4
380 Grab the rising sheet Fe+1
70 You breathe a sigh of relief and leave Fe-1
329 Try the Abaddon room
335 Walk over and wake the old woman
139 Wait to see what will happen next Fe+2
246 Ask her for information about the house
170 Defeat both GREAT DANES 7/6 6/6 and search
19 Ask her about secret rooms in the house
321* You know her name is "Mordana"
88 Ask her about secret rooms in the house
295 You consider the information and leave [Shekou, under cellar stairs -10]
159 You creep downstairs
132 Try a door on the right
285 Try the door opposite
353 Have a little tipple from the decanter
292 Examine the corner shelf Flask of brandy St+3
192 Examine the fireplace Silver dagger Sk+2
303 Read through the letters
364 Turn back to the face on the mantelpiece
85 Try another approach
145 Move slowly backwards towards the window
64 You hurl the soil over the Fire Sprites
375 Press the secret button
392 A trap-door opens beneath you
397 Quickly search the room for a weapon Lu-1 Fe+1
355 Wait to see whether the figure will help
263 Leap across the room and attack
56 Battle the HUNCHBACK 7/7
72 You have come across this hunchback before
138 Stop fighting and jog his memory
198 Offer Shekou a drink of brandy
93 Look around -Brandy, [mixed up]
166 Walk further up and try another door
209 Talk to the balding man in gray
363 Leave immediately [Red room, key behind mirror]
91 Continue along the corridor
91 Try another door in the right-hand wall
112 Claim to be one of the Master's friends
16 The assistants tie you onto the rack
381 The torturer will consider your answers
38 Answer "Drumer" straight away St-
352 Answer "Abaddon" straight away St-
57 Answer "Kelnor" quickly St-
333 Answer "Mordana" immediately St-
76 Answer "Shekou" immediately St-
315 The torturer turns to you
235 You answered "Drumer" {5}
194 You answered "Abaddon" {10}
130 You answered "Kelnor" {15}
297 You answered "Mordana" {20}
141 You answered "Shekou" {25}
280 The torturer stammers humble apologies
265 Refuse his help and leave the room
248 You continue along the passageway
393 Hide under the stairs Fe+1
320* You are in position to find a secret door
310 Look for secret doors
276 Try a password
237 Say "Murder"
174 Enter the small chamber
48 You flip back the lid of the wood box
35 Leave and climb the stairs Kris knife Lu+3
293 Enter the door opposite
113 Investigate the reception room further Fe+1
324 Grab the leather box and take it with you
147 Quickly dive through the mirror Leather box
3 You open the leather box Golden Key
160 Try the right-hand door
294 You have a Golden Key
10 You leave the chamber Cast-iron key #27 Lu+2
204 Step back through the mirror
349 You wait for silence and leave the room
131 Turn right and follow the hallway
58 Try the door on the left
323* You have a cast-iron key
296 Pull the rope to ring for the butler
318 Attack Franklins the butler first
351 Continue pursuing him
336 Wound FRANKLINS 8/8 At+3
181 You are using the Kris knife Fe+3
109 Battle the HELL DEMON 14/12 At+6
400 You watch the fire destroy the house