Clash of the Princes - The Warlock's Way
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Staff,
backpack, horse,
10 GP, 10 Provisions
1 Do not travel with Clovis
148 You part from Clovis with a wave
325 Fool the two Ogres into helping you
391 Eventually they agree Lu-1
467 You describe Clovis as their victim -1 GP
226 You continue through the thick underbrush
165 You come to a wide still lake
293 Approach the men by the boats
13 Use a spell to get to the other side
386 Walk on water over the lake
440 You stroll to the other bank quite safely Ma-2
209 Follow the left-hand path into the forest
432 Leave the path to investigate the music
377 Enter the small clearing
302 Join in the festivities
274 Offer to help the Faeries Ma-
45 Try to entice the Wight out of the cave
113 Lead it up the hill
177 Continue up the steep slope
262 The monster disintegrates in the sun
489 You return to the Faerie glade Materials
7 Resume your journey on the narrow path -Materials, ring [1] Ma+
340 Approach the hooded and robed men
251 Repeat the man's gesture
157 Draw another magical symbol in the dirt
328 Say the sun is Master and the moon Queen
430 Put the ivy in the fire
52 Drink from the crystal goblet
228 You see a lucid vision and black out [Green stone]
499 You return to the path in the forest
367 You are caught in a severe storm
2 Continue through the forest -Horse
257 Take the right branch in the marshland
54 Turn right through the boggy expanses
193 Take the left path at the gloomy junction
114 Proceed along the left path into the dark
276 Leave the path and cut towards the light
292 Head up into the craggier hills St+4
167 Climb down the vent to retrieve the rod
102 You see another rod further down the vent Rod Lu-1
415 Climb deeper into the ground
263 You return to the surface Rod Lu-1
19 You turn your attention to the rock-pool -Staff, -2 rods, metal staff
205 Jump across the stepping-stones
187 Defeat the SALAMANDER 9/8 Spell
77 Climb up to the large white villa
300 Fight both GUARDS 7/6 7/6, enter the villa Spell
463 Follow the corridor
243 Wake one of the floating meditators
110 Give a fat smiling woman a little shake
16 You continue through the room Ma+5
288 Leap onto the flying rug and escape
474 Exit the room from a window Flying Carpet
95 Drive the rug through the doorway
208 Fly through the open doorway
260 Turn down the left corridor St-2
312 Go through the next open window
392 You roll up your magic rug and continue Ring [8]
453 You come to a small but rowdy inn
96 Take the right path into the mountains [Four discs]
437 Take the track half-right at the cliff
153 Go left on the goat-tracks
342 Go left from the trees
495 Fight the HOBGOBLIN 8/6 Spell
4 Take the right-hand rough-hewn tunnel Torch
278 Go down the left path
413 Go straight from the rock-fall St-1
396 You have no choice but to fight
459 Defeat both HOBGOBLINS 8/6 8/4 Spell
172 Travel cross-country
223 Cast a spell to escape the birds
441 Send the birds to sleep
216 The entire flock plummets into the lake Ma-1
273 Look at one of the pungent flowering trees
358 Press on with your journey Pink blooms
451 You find your way blocked by a desert
90 You head for the port of Kalamdar
227 Escape from the bloodthirsty pirates
443 Look in your pack for a suitable item
281 Use the Flying Carpet
191 You return to find the corsair gone
237 Fight each SAILOR 7/6 6/4 6/4 Spell
28 Continue traveling by ship
369 Cast a spell to breathe in water
137 Examine one of the large cave openings Ma-2
456 Tell the Mermen you seek the sacred conch
158 You pass even deeper into the reef
410 Say the shellfish built one spiral
117 Wish to be back on dry land
232 You head across the wasteland Conch, Serpent Torc
344 You arrive at the shore of the Great Ocean
86 You come to an immensely long rope bridge
136 Steal the key without waking the Hydra
305 You recover the key from the beast's neck Lu-1
41 You proceed into the tower Key
473 Offer the Kobold chief suitable tribute
141 Offer a Serpent Torc
299 The room disintegrates into panic -Serpent Torc
93 Go left in the corridor Power Stone Sk+ St+ Lu+ Ma+
494 The corridor leads to a subterranean hall
22 A dark form materializes before you
398 Offer the supernatural being a gift
194 Offer the Sacred Conch
385 Go through the right-hand door Ring [PITS]
31 The door opens into an immense cavern
44* You know the number of pits in hell
18 Take the green gem in yellow light
454 The blue gem scintillates in your grasp Sacred Gem of Gundobad
500 You begin a long and just reign