The Crown of Kings
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Fine sword, leather tunic, Chainmail,
locket, Ragnar's Armband, Chakram,
Gauntlet of Weaponry, Serpent Ring,
large backpack, torch, tinderbox,
10+ GP, 3 Provisions, Libra,
Blimberry juice, beeswax, Bone Bracelet,
Green-Haired Wig, 2 Lucky Talismans,
Galehorn, Crystal Orb, glass vial,
Serpent Staff, Jewel-Studded Medallion,
ferry whistle, snake charm, scroll
237 You defeated the Archmage's messengers ["The Analander" -40]
1 Try the far cave for shelter
534 Call out to attract attention
309 You decide to investigate and reach out
62 Try one of the other caves
419 Try the smallest cave
222 Enter and face whatever is inside
123 Enter with your weapon drawn
286 Reassure yourself there is nothing else
14 Open the dirty old bottle
318 You puzzle over the parchment fruitlessly Parchment [translate -20]
99 You settle down to sleep for the night
384 Climb to the right up the mountainside Stone dust, 3 pebbles St+2
339 You have come across these hybrids before
378 Keep quiet and wait to see how they react
522 Step forwards as the She-Satyr asks
244 Tell them that you are from Analand
5 Accept their invitation to the village
545* Ask Sh'houri about the parchment
525 You accept her thanks and converse -Parchment, [giving rewards]
371 You are a wizard [4 Throben Doors], hardwood spear,
[summon Colletus -30]
435 You take some spell artifacts and leave Fire Water, Sun Jewel, Pearl Ring,
Nose Plugs, Brass Pendulum
441 Rest in the little sheltered alcove
350 You gather your things and set off -1 Provision, St+2
[Groaning Bridge]
539 Investigate the rope hanging down
323 Cast a PEP spell
612 You have a Potion of Fire Water St-1
678 The rope snaps in your hands -Fire Water
59 Try crossing the wooden bridge
183* Make a whistling sound to summon Colletus
153 Call on his skills as a holy man
283 You have a hardwood spear
204 You thank Colletus and ask about Mampang -Hardwood spear, blessed spear
103 You thank him and cross the bridge Medicinal Potion, iLu+1
Holy Water, Cloth Skullcap
411 Run to get through the pass Sk-1
67 Ignore the two drunk guards and run on
342 You are still faithful to Libra
439 You did not spend last night in the cave -Libra, [password -92]
113 Cast a ZEN spell on yourself St+2
736 You stop in mid-flight and return St-1
304 Wait to see what the guard does
496 Wait to see whether any more guards appear
364 Wait
432 Try dropping to the ground
572 You step through into the Fortress
129 Try the large double doors ahead Sk+1
253 You have another plan
193 Cast a FAR spell
640 You have a Crystal Orb St-1
615 Turn around and try the door on the right
206 Continue inching the creaking door open
311 You manage to keep the noise minimal Lu-1
280 Investigate the door on the right
307 Open the door and investigate the smell
73 Step back and investigate the other door St-1
144 Laugh and try to befriend the Black Elves
295 You apologize and they calm down Lu-1
191 Ask whether they know the Crown of Kings
213* You are not recognized as "The Analander"
173 You change the subject quickly [Samaritans of Schinn]
377 They argue and you decide to leave
566 Try the door across the way
493 Stay to listen at the doorway
330 Smash the door into whoever is coming [Samaritan Birdmen]
446 Cast a RAZ spell
765 You quickly rub beeswax on your weapon St-1
453 Battle both GUARDS 5/6 7/7 together Chakram, At+2
44 You open the double doors Large key
467 Steer left towards another group
109 Ignore the Red-Eyes' taunts and continue
216 Change direction to approach them
242 Claim to be from Kristatanti
125 Insist that you are from Kristatanti
291 They seem to accept your explanation Lu-1
271 Accept his flask of ale offering
97 Refuse to pay for your drink St+2
12 Attack with a TEL spell
639 You have a Cloth Skullcap St-1
600 Your plan has worked, all three lie dead
425 Head left towards a bundle of rags
233 Toss the blind woman a Gold Piece
61 Ask Javinne about her friends from Schinn -1 GP
372 Allow her to lay her hands on you
353 You do not have any illnesses or diseases
436 Ask her how she became a beggar [Samaritan mothers] Lu+2
388 Ask her about "the mongrels" [Deaf Mucalytics]
302 Offer to rid Javinne of her tormentors
27 You must find and kill all three [Searching bodies -100]
8 Head towards the vaguely familiar group
325 Approach as the Sightmaster wishes
568* You are not recognized as "The Analander"
528 Accept their offer for advice
459 You have more than 5 Gold Pieces
45 The Sightmasters draw their swords -3 GP
90 You have a blessed hardwood spear
313 The three of them lie dead
340* You search the Sightmasters' pockets 23 GP, sand, glue, 3 Provisions,
Ring of Green Metal
240 You thank Javinne and continue Luck pendant, iLu+1
[Valignya password], Tinpang Water
135 Step up to the large wooden double doors
397 Follow the right-hand wall into the corner
519 Pass through the door on the right
221 Try a RAZ spell
630 You rub some beeswax on your weapon St-1
221 Turn back and go through the other door
18 Rush towards the other doors
515 Cast a NIF spell
665 The creature's convulsions finally stop St-1
443 Head through the door opposite 5 GP, Bone Bracelet, 2 Goblin teeth
263 Go into the empty room to rest
167 You have visited Shadrack on your travels -1 Provision St+2
77 Turn left and head for the room [Valignya, Naggamanteh]
428 Ask the fat turbaned man his name
42 Refuse to give Valignya a Gold Piece
132 Do not offer him any gold
160 Cast a NAP spell on him
621 You have a Brass Pendulum St-1
759 You memorize the password and leave 10 GP, [Alaralatanalara]
141* You are not recognized as "The Analander"
101 You step outside to the courtyard
392 Open the double doors with a password
498 You know the password "Alaralatanalara"
32 You pass through and enter the inner keep
538 Take the left path and risk the Birdmen
565 Hide behind the nearest door on the left
161 Try to talk to the three Birdmen
9 Be polite and ask how their families are
200 Apologize and continue the conversation
429 Tell them you are from Analand
578 Admit your interest in the Crown of Kings
82 You thank Peewit Croo and leave Silver whistle Lu+2
479 Turn right and try the door straight ahead
319 Step through the door past the bell-pull
127 Yell at the smooth-skinned creature
506 Order it to tell you the best way through
390 Follow his instructions
6 Knock on the solid metal door
178 You avoid the impact of the morning star Lu-1
190 It swings past and you enter the room St-1
251* You are not recognized as "The Analander"
211 Accept Naggamanteh's offer
361 Compliment him on a fine torture-chamber
215 You thank him for his advice and continue [Hell-fire illusion 399]
230 Take the door in the corner on the left
236 See what Nylock the merchant has for sale
91 Purchase some of his merchandise
494 Buy the set of two candles
303 The two candles are self-lighting -2 GP, candle, blood candle
473 You leave the merchant and continue
310 You turn right and follow the passage
124 Try the smaller ornate door
54 The machine splutters and springs to life Lu-1
460 You sharpen your weapons and return At+1
81 Investigate the large double doors
256* Run through the inferno without hesitation
399 You walk comfortably through the inferno
150 You have a candle to light your way
13 Use the ordinary candle
72 You step carefully between the blades
239 You manage to keep your balance
359 Your hand touches the wall ahead
52 You grasp the handle and turn it
33 Face Cartoum, Captain of the Guards
508* You are not recognized as "The Analander"
468 Offer him something from your backpack [Portrait]
232 You have a locket found along your journey
290 You leave the pining captain -Locket, key #17 [Throben -17]
463 You open a door leading onwards
580 Cast a MUD spell at the marble sculpture
719 You have some sand St-1
681 Your trap will slow down your opponent -Sand
504 You fling yourself out of the way
329 The creature turns again to face you
58 Use something against this creature
152 Try a glass vial of liquid
92 You were given it by a woman
241 You race for and reach the doors safely -Glass vial
224 Turn the handle of the double doors
196 You have a key to use in the lock
224* Open the Throben Doors with the key
207 You climb a spiral staircase to a door
321 Calm the balding man down and talk to him
7 Farren Whyde tells you his story
79 Cast a DOC spell
587 You have a Medicinal Potion -Medicinal Potion St+
245 Turn left and investigate the stone wall
546* Try the password Libra whispered to you
454 You finally open the firmly locked door Libra St-
102 Take the door on the left
37 Enter the odd-shaped room and look around
114 Ignore the bulky shape and continue
470 Step back and consider your next move
265 Realization dawns as the shape rises
499 Cast a BIG spell on yourself
689 You stand like a Giant before the Hydra St-2
65 Wound the GOD-HEADED HYDRA 17/24 Chakram, Orb, At+7 St-1
458 Scream and wound the Hydra -Fine sword At+7 St-2
398 Advance again and wound the Hydra Fine sword At+7 St-2
84 Your skills are worthy of the Academy
305 You try the door in the wall
220 You set off up the stairs
198* You are not recognized as "The Analander"
158 Your identity is known to your host
198 Cast a KID spell on the scrawny fellow
706 You cast your spell and watch in amazement St-1
552 Three guards rush in and bundle you off
4 Tell Jann Farren Whyde's story Jann
69 You had better plan an escape [Farren Whyde -111]
98 Ask Jann his opinion
414 Consider a powerful spell to cast
337 You have "strength to waste" -Blimberry juice St+3
356 Listen to the Minimite's story
374 You must concentrate hard on where to go
402 You now know the secret of the spell [ZED control 631]
427 Cast the ZED spell
753* You travel backwards through time -Jann St-7
631 You are on a spiral stairway -Libra
321* Expose Farren Whyde
210 Cast a ZAP spell at the creature forming
683 The Demon's head explodes from inside St-4
351 Open your pack for something to use Crown of Kings
148 Use holy water from the Tinpang River
537 You sprinkle holy water on the body -Tinpang Water
526 The Samaritans will return you to Analand Silver whistle
800 Your journey is over