Kharé - Cityport of Traps
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Fine sword, leather tunic,
locket, Ragnar's Armband,
backpack, torch, tinderbox,
20+ GP, Bomba fruit, Libra,
Bamboo Pipe, Blimberry juice,
4 Goblin teeth, 1 Giant tooth,
large key
79 Flanker arrived in Kharé ahead of you [244* 111, 110* 222]
1* You have a large key from the Svinn chief
12 Enter the building and greet the old man -Large key
169 You are a prisoner
254 Cast a DOP spell to free yourself [North Gate spell, scholar]
432 The door swings open and you escape St-2
81 Turn left at the outskirts of the city
23 Sit down and draw on the hookah
150 The effect is pleasant and relaxing St+2
242 You leave down the road ahead
213 Bend down closer to the small silver fish
320 Try to pick up the coin
85 You manage to grab the coin and continue 1 GP St-1 Lu-1
28 Continue ahead past the stallion
233 Stop at the general store of this area
149 Decide which items you wish to buy -10 GP
199 You bought some gauntlets Beeswax honeycomb
210 You bought leather gauntlets
238 You also bought the vial of dust Gauntlet of Weaponry
247 The dust is in fact grains of sand Sand
259 You did not buy the Potion of Mystery
170 Join the crowd watching the street fight
185 You can see two tiny creatures grappling
98 Aid one of the two creatures
321 Battle the SPRITE 5/6 with PIXIE 5/5 At+2
335 You thank the Pixie and continue [Priest in chapel] Lu+1
153 Enter the hut behind the spindly statue
27 You search through the rubble and leave 15 GP, Bone Bracelet
37 Cast a LAW spell at the statue
461 You order it to hand you the locket St-4
117 You continue your journey Gold locket, Sun Jewel Lu+1
137 You carry on northwards at a junction
191 Turn to the right where roads converge
84 Carry straight on at the crossroads
322 You turn towards the voices of a crowd
244* You recognize Flanker at the festival
111 Let him take you to his friend Lortag
140 Hand the elderly man your weapon
229 You follow Lortag into his study -Fine sword
336 Choose the third rune
274 You thank him and press on [Tumblers two], Lu+
Green-Haired Wig, fine sword
133 Stop and look at the tradesmen's wares
3 Look at the firemaster's ornate fires
96 Have a look inside his hut
108 Cast a MAG spell on yourself
453 You thank him and walk on down the road 10 GP, St-2
Gold-Backed Mirror
137 You carry on northwards at a junction
191 Turn to the right where roads converge
84 Carry straight on at the crossroads
322 You turn towards the voices of a crowd
244* You recognize Flanker at the festival
111 You have already visited Lortag
244 Try your luck against the champion
33 Bet on the outcome of the fight
190 Place a 3 to 1 bet on the Barbarian -25 GP
234 Cast a DUM spell to help the Barbarian
507 Your aim makes the Ogre uncoordinated St-4
234 The BARBARIAN 7/8 battles the OGRE 9/12 100 GP
136 Take up the next challenge
82 Use a YOB spell to help you
451 Your champion will fight in your place -Giant tooth St-1
323 Your GIANT 8/9 battles the BARBARIAN 7/8 15 GP
263 See what is in the Cabinet of Fortune
240 Give Honest Hanna 2 Gold Pieces
318 You have received a Lucky Talisman -2 GP Lu-
167 You leave the tent and continue Lucky Talisman
160 Turn left at the fork
202 Turn down another street to the right
139 Investigate the small chapel
187 Take up the challenge of Slangg
156 You are ready for the question
301* Call out your answer
48 You ask the priest about the North Gate [Portals open wide] Lu+
165 Eventually you reach "The Wayfarer's Rest"
110* A familiar voice hails you
222 You recognize Flanker the Assassin 5 GP
110 Eat before you rest
331 Accept the sailor's offer of more ale -4 GP, -Bomba fruit, St+5
[Kill the undead]
253 Tell him you must now get some sleep [Courga's cheek] St+2
86 Pay the innkeeper for a room -4 GP
282 You lie on your mattress and fall asleep
227 Release the rope to raise the blade
15 You release your bonds and leave the inn St+2 Lu+1
267 You ate yesterday
325 Turn left on the far bank of the Jabaji
132 Take a side street and avoid the creatures
24 Turn first right, next right, first left
41 You decide to nip into a hut
324 See what the Gnome has to barter
264 Cast a DUD spell
490 You can choose two of his items -Bamboo Pipe St-2
264 Choose the large backpack
166 You replace your backpack with this one -Backpack, large backpack
264 Choose the Lucky Talisman
20 The talisman is quite a find Lucky Talisman
264 You have finished with the little Gnome
158 You find your way to the main street
89 Grab a handful of coins from the pot
221 Cast a spell at the Bronze Statue 18 GP
22 Try a MUD spell
358 Head towards the Gambling Halls of Vlada -Sand St-1
56 Try your luck on the dice table
188 Play "Prediction" three times and leave GP Lu-
39 Pass the "Portal Room" door and leave Lu+
197 Browse through the market stalls
226 Buy food and weapons for your trip -Gold locket, 1 Provision
162 You leave the market Bow and silver arrows
83 Enter the crypt of Lord Shinva
47 Jump over the shimmering circle
258 You clear the circle and land in the arch Lu-1
317 Delve into your pack for something useful
7 You are carrying a bow and arrows
249 Follow the stone staircase downwards
164 Draw your weapon
99 You are using a bow and arrows
147 Kill the DEATHWRAITH 9/8 -Silver arrows
54 Rest for a few moments and eat -1 Provision St+2
209 You leave the crypt [One lock], [The Sham] Lu+2
16 You head off down the road
127 Don't bother with the well
319 Give the blind beggar a Gold Piece
285 Help the old man -1 GP
97 Use your magic on the winged beasts
310 Use a GOB spell
365 You command the Goblins to help you fight -2 Goblin teeth St-2
118 Fight the HARPIES 7/6 6/6 At+2
with GOBLINS 5/5 5/5 and BLIND BEGGAR 2/8
74 The beggar is still alive
207 You thank him and collect your belongings [Courga's grace, left eye],
Serpent Ring [130]
148 Enter the Shrine of Courga
73 Investigate the large golden idol
122 Try to talk to the god
252 Kiss the idol's left eye first
284 Kiss the right eye next
78 Kiss the forehead next
52 Kiss the lips
141 Ask the name of the god of pride
101 This information is useful to you [Fourga's Pride]
109 You have to deal with the guards
175 Cast a spell
26 Use a RAP spell
483 You persuade them to let you through St-1
271* Speak the four lines of the spell
214 You have succeeded in opening the gate
511 The Baklands lay before you -Libra Sk+ St+ Lu+