The Keep of the Lich-Lord

This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
						Sword, leather armor,
						backpack, 10 Provisions,
						map, Ring of Communing x3
  1  Go to one of the taverns to pick up rumors
 41  Tell the sailor you are passing through
 81  It is time to get on with your mission
 21  Head north on the road to Menela
181  Tell the guard you are on a mission
281  He motions you to enter the village
321  Ask Belar the whereabouts of Mortis's tomb
 12  You ask about the beast in the hills
361  Accept the mission to kill the Thrasher
 52  Pay to have your sword sharpened
392  The blacksmith has done a good job		-2 Provisions, -sword, sharp sword
192  Fight the THRASHER 7/13						St-
 92  Khiro leads you up to the tomb		50 GP			St+2
352  You step into the shadowy darkness
212  You manage to resist the wave of terror				Re+
312  Take the ivory spear from the dead body
272  Fight the UNDEAD TOMB-ROBBER 6/8		Spear of Qadarnai	Spear
252  Use the Ring of Communing to report back
 32  You make for the road back to Siltport
  3  You follow the dusty trail leading south
 61  You turn east through a shallow pass
141  Enter the fissure-like cave in the quarry
 17  Walk the left colonnade in the torchlight	Torch
 74  The nightmarish visions have no power				Re+
  8  They fade and you step up to the altar
303  Take one item from the tattered altar
334  Defeat the TEMPLE GUARDIAN 9/10
368  Drink the potion				25 GP, Elixir of Lhyss,
						Golden Whistle [Finger of Lhyss]
 35  It tastes slightly bitter			-Elixir of Lhyss
275  The Elixir acts as a Potion of Skill				iSk+1
368  Leave the Temple of Lhyss
382  You suddenly feel a warm glow inside	-Torch			iLu+1
 94  Enter the Down Among the Dead Men Inn				St+3
  5  Go talk to the beckoning merchant		-1 GP
 64  Talk to the red-faced innkeeper		-65 GP, -leather armor, fine armor
 34  Ask why he intends to "make a run for it"
390  You have finished talking			[Lady Lotmora]
273  Go up to your room and get some sleep
298  Tell Kandogor you made a mistake		[Braxis prisoner]
367  Wait to see what will happen
395  Agree to help Elindora destroy Lotmora
 23  Allow her to cast a spell upon you
108  Search the cemetery's northwest corner				Re+1
269  Search the northeast corner for the tomb
149  You have destroyed all the Vampires				Re+1
386  Consult with General Chaideshu		Ring of Fays
 93  Go southeast towards Shamdabag Wood	[Help Keladon]
325  Investigate the voices in the clearing
168  Go over to the group of Wood Elves
 73  The Elves recognize the Ring of Fays
153  Stay to listen to Garond's song		Polished Shield
333  Applaud and talk to the minstrel now
127  Ask him about the Finger of Lhyss
268  Ask about the Charm of Unbinding
340  You must blow the whistle at the Finger	[Lady Iola]
134  Set off west for Whistlestone Tor
 19  Run for it before the creatures reach you
 55  You stumble onward out of the forest				Lu-1
 75  You wake in the morning to see the tor				St-1
216  Defeat the ROCK GOLEM 9/17						St- Lu-
316  You feel stronger and mightier than before				Sk+1 St+4 iLu+3
165  Enter the quiet village of Keladon
 11  Search some of the larger houses
 51  Most of the buildings are empty or on fire
211  Search the two-story brick house
251  First search the ground floor
331  Smash the cellar door down
371  Tell Paz to stay hidden here		Torch, [Jervas and Mrynie]
271  Investigate the village hall		-1 Provision, -Torch
131  You hear several voices shouting inside
 37  Sneak around the back of the hall
 67  Leave the village and go to the cove
311  You see pirates whipping prisoners aboard
383  Get on board by using the Ring of Fays
224  Go in search of the Captain		-Ring of Fays
119  Knock on the cabin door
187  The cunning man deactivates the trap
294  Fight CAPTAIN JARMESH 8/11
 54  Refuse to take his box of Gold Pieces
240  Wound CAPTAIN JARMESH 8/4 again
125  Finish the sniveling coward off now
 99  One blow makes the world a safer place
194  Rescue the villagers from the hold		Scroll, keys
354  Free one and go with him to the armory	Pirate clothing
 79  You met a boy called Paz in the cellar	-Keys, -pirate clothing
348  Farmer Jervas and Mrynie are overjoyed	Amulet of Ages
398  You wave goodbye to everyone		10 GP, healing herbs
186  Run to help the horseman pursued by wolves
 13  Fight the three relentless wolves
263  Fight the WOLFPACK 8/13 with the Centaur				St-
 27  Salesh pledges to carry you quickly
202  You dismount and he canters off southwards
 46  Lower the cage to release the ex-soldier
142  Kill A MURDER OF CROWS 7/9
237  You break the Zombie's grip on your throat				Re+
117  Continue south towards Benari village	Iron mace
223  Examine the bodies scattered about
369  Investigate the body at the stone altar
205  Bury Morlak and leave Benari
116  Head east to the site of an ancient battle
370  Read the plaque and head for Port Borgos
 85  Take the pathway down to the beach
193  You manage to control the rush of fear				Re+
 57  Listen to the whispering Spirits and wait
179  Use the polished shield to look behind you
283  Leave the beach and enter Port Borgos				Lu+1
 30  Go investigate the strange clacking noise
337  Climb down the well and hide
265  Stay hidden as the Beast scuttles past
 10  Leap out and attack it from the rear
342  You remember the words of Morlak
 50  You wield the iron mace
182  Smash the SKULL BEAST 9/10						Shield
267  Take the dark shape on the floor					Lu+1
 33  It will aid you to move quietly		Shadow Cloak
350  The next morning you see Bloodrise Keep
  2  Make a report to General Chaideshu
126  You make your way to the gatehouse		[Destroy the dam]
228  A ballista seems to be watching you
388  You pass into the outer bailey
144  Use the shadows to reach the stables
  9  Creep up on the scrubbing stableboy
122  Ask the boy about the Great Keep
210  The castellan is held in the dungeon
 68  Go to the great gate of the keep
379  Defeat each UNDEAD GUARD 7/9 6/10 quickly	{Alarm 1}		At- Re+ Spear Shield
384  Go through the door to the left
128  Head back to the entrance
313  Your route lies through the untried door	{Alarm 0}		Lu+1 Re+1
230  Go through the right-hand wooden door
199  You remain calm as you prepare to fight				Re+
147  Defeat each UNDEAD ARCHER 7/5 7/4 7/4				St- Re+1 Spear Shield
365  You continue into the depths of the keep	{Alarm 1}, 10 GP, iron key
140  You hear the sound of slow shuffling feet				Lu-1
164  You come out of hiding and continue	{Alarm 0}
324  Enter the Chapel of the White Queen
266  Iola will aid you in your noble quest
123  You can use the Charm only once		Charm of Disruption [253]
 31  Wake the jester and ask him for directions
233  Take the door with the oak tree symbol
100  You set off into cobwebby gloom					Lu+1
330  Fight DAVMORI THE UNDEAD 7/8		{Alarm+}		Re+ Spear Shield
290  Go down the stairs to the locked door
343  The iron key fits the padlock
264  Give the tortured castellan time to speak
336  You will come back for Braxis later
146  Head outside the castle to destroy the dam
396  You have barely noticed the time
358  You clamber up the grisly dam of bones
250* Mortis is climbing towards you					Re+ At-1
253  You recite the words to invoke the Charm	-Charm of Disruption
338  Lord Mortis is engulfed amid the debris
400  You can look forward to a hero's welcome