The Keep of the Lich-Lord
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
backpack, 10 Provisions,
map, Ring of Communing x3
1 Go to one of the taverns to pick up rumors
41 Tell the sailor you are passing through
81 It is time to get on with your mission
21 Head north on the road to Menela
181 Tell the guard you are on a mission
281 He motions you to enter the village
321 Ask Belar the whereabouts of Mortis's tomb
12 You ask about the beast in the hills
361 Accept the mission to kill the Thrasher
52 Pay to have your sword sharpened
392 The blacksmith has done a good job -2 Provisions, -sword, sharp sword
192 Fight the THRASHER 7/13 St-
92 Khiro leads you up to the tomb 50 GP St+2
352 You step into the shadowy darkness
212 You manage to resist the wave of terror Re+
312 Take the ivory spear from the dead body
272 Fight the UNDEAD TOMB-ROBBER 6/8 Spear of Qadarnai Spear
252 Use the Ring of Communing to report back
32 You make for the road back to Siltport
3 You follow the dusty trail leading south
61 You turn east through a shallow pass
141 Enter the fissure-like cave in the quarry
17 Walk the left colonnade in the torchlight Torch
74 The nightmarish visions have no power Re+
8 They fade and you step up to the altar
303 Take one item from the tattered altar
334 Defeat the TEMPLE GUARDIAN 9/10
368 Drink the potion 25 GP, Elixir of Lhyss,
Golden Whistle [Finger of Lhyss]
35 It tastes slightly bitter -Elixir of Lhyss
275 The Elixir acts as a Potion of Skill iSk+1
368 Leave the Temple of Lhyss
382 You suddenly feel a warm glow inside -Torch iLu+1
94 Enter the Down Among the Dead Men Inn St+3
5 Go talk to the beckoning merchant -1 GP
64 Talk to the red-faced innkeeper -65 GP, -leather armor, fine armor
34 Ask why he intends to "make a run for it"
390 You have finished talking [Lady Lotmora]
273 Go up to your room and get some sleep
298 Tell Kandogor you made a mistake [Braxis prisoner]
367 Wait to see what will happen
395 Agree to help Elindora destroy Lotmora
23 Allow her to cast a spell upon you
108 Search the cemetery's northwest corner Re+1
269 Search the northeast corner for the tomb
149 You have destroyed all the Vampires Re+1
386 Consult with General Chaideshu Ring of Fays
93 Go southeast towards Shamdabag Wood [Help Keladon]
325 Investigate the voices in the clearing
168 Go over to the group of Wood Elves
73 The Elves recognize the Ring of Fays
153 Stay to listen to Garond's song Polished Shield
333 Applaud and talk to the minstrel now
127 Ask him about the Finger of Lhyss
268 Ask about the Charm of Unbinding
340 You must blow the whistle at the Finger [Lady Iola]
134 Set off west for Whistlestone Tor
19 Run for it before the creatures reach you
55 You stumble onward out of the forest Lu-1
75 You wake in the morning to see the tor St-1
216 Defeat the ROCK GOLEM 9/17 St- Lu-
316 You feel stronger and mightier than before Sk+1 St+4 iLu+3
165 Enter the quiet village of Keladon
11 Search some of the larger houses
51 Most of the buildings are empty or on fire
211 Search the two-story brick house
251 First search the ground floor
331 Smash the cellar door down
371 Tell Paz to stay hidden here Torch, [Jervas and Mrynie]
271 Investigate the village hall -1 Provision, -Torch
131 You hear several voices shouting inside
37 Sneak around the back of the hall
67 Leave the village and go to the cove
311 You see pirates whipping prisoners aboard
383 Get on board by using the Ring of Fays
224 Go in search of the Captain -Ring of Fays
119 Knock on the cabin door
187 The cunning man deactivates the trap
294 Fight CAPTAIN JARMESH 8/11
54 Refuse to take his box of Gold Pieces
240 Wound CAPTAIN JARMESH 8/4 again
125 Finish the sniveling coward off now
99 One blow makes the world a safer place
194 Rescue the villagers from the hold Scroll, keys
354 Free one and go with him to the armory Pirate clothing
79 You met a boy called Paz in the cellar -Keys, -pirate clothing
348 Farmer Jervas and Mrynie are overjoyed Amulet of Ages
398 You wave goodbye to everyone 10 GP, healing herbs
186 Run to help the horseman pursued by wolves
13 Fight the three relentless wolves
263 Fight the WOLFPACK 8/13 with the Centaur St-
27 Salesh pledges to carry you quickly
202 You dismount and he canters off southwards
46 Lower the cage to release the ex-soldier
142 Kill A MURDER OF CROWS 7/9
237 You break the Zombie's grip on your throat Re+
117 Continue south towards Benari village Iron mace
223 Examine the bodies scattered about
369 Investigate the body at the stone altar
205 Bury Morlak and leave Benari
116 Head east to the site of an ancient battle
370 Read the plaque and head for Port Borgos
85 Take the pathway down to the beach
193 You manage to control the rush of fear Re+
57 Listen to the whispering Spirits and wait
179 Use the polished shield to look behind you
283 Leave the beach and enter Port Borgos Lu+1
30 Go investigate the strange clacking noise
337 Climb down the well and hide
265 Stay hidden as the Beast scuttles past
10 Leap out and attack it from the rear
342 You remember the words of Morlak
50 You wield the iron mace
182 Smash the SKULL BEAST 9/10 Shield
267 Take the dark shape on the floor Lu+1
33 It will aid you to move quietly Shadow Cloak
350 The next morning you see Bloodrise Keep
2 Make a report to General Chaideshu
126 You make your way to the gatehouse [Destroy the dam]
228 A ballista seems to be watching you
388 You pass into the outer bailey
144 Use the shadows to reach the stables
9 Creep up on the scrubbing stableboy
122 Ask the boy about the Great Keep
210 The castellan is held in the dungeon
68 Go to the great gate of the keep
379 Defeat each UNDEAD GUARD 7/9 6/10 quickly {Alarm 1} At- Re+ Spear Shield
384 Go through the door to the left
128 Head back to the entrance
313 Your route lies through the untried door {Alarm 0} Lu+1 Re+1
230 Go through the right-hand wooden door
199 You remain calm as you prepare to fight Re+
147 Defeat each UNDEAD ARCHER 7/5 7/4 7/4 St- Re+1 Spear Shield
365 You continue into the depths of the keep {Alarm 1}, 10 GP, iron key
140 You hear the sound of slow shuffling feet Lu-1
164 You come out of hiding and continue {Alarm 0}
324 Enter the Chapel of the White Queen
266 Iola will aid you in your noble quest
123 You can use the Charm only once Charm of Disruption [253]
31 Wake the jester and ask him for directions
233 Take the door with the oak tree symbol
100 You set off into cobwebby gloom Lu+1
330 Fight DAVMORI THE UNDEAD 7/8 {Alarm+} Re+ Spear Shield
290 Go down the stairs to the locked door
343 The iron key fits the padlock
264 Give the tortured castellan time to speak
336 You will come back for Braxis later
146 Head outside the castle to destroy the dam
396 You have barely noticed the time
358 You clamber up the grisly dam of bones
250* Mortis is climbing towards you Re+ At-1
253 You recite the words to invoke the Charm -Charm of Disruption
338 Lord Mortis is engulfed amid the debris
400 You can look forward to a hero's welcome