Black Vein Prophecy

This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
						Clothing
  1  Retreat to the other carved sarcophagus
360  Take a closer look at the crushed corpse
142  Have another look at your sarcophagus
315  Flee the shaking chamber
367  You stagger through a small opening
156  Examine the serried ranks of white statues
 55  Prod the figure frozen in a bow
147  You hurry through the swaying statues	Serrated shortsword, wooden shield
113  See what is making the noise behind you
207  The statues have been reduced to powder
334  Wait in darkness by the entrance
 18  You prepare to dash across the rough floor
390  You bound out into the blackness
170  There is a fizzing sound from above				iLu+ Lu-
 87  A black droplet explodes on your shoulder	Multicolored scales
 50  Wait halfway up the flight of stairs
121  You scrabble for purchase on the rubble
223  You scramble through another opening				iSt+
 30  You run for the sunlight ahead		Haversack, 5 Provisions
107  You dive through the seventh seal					iSk+
303  You have escaped
242  Head for the imposing city gates
 39  Wander back through the tortured streets
132  Continue searching among the buildings
379  Climb down the shaft using the rope
288  Return and climb back up the chute
371  You are tossed up amid a spout of water				St-1
 97  Attempt to befriend the mutant rider
212  Approach cautiously to find out more
397  It gallops off and you head to the sea	Mutation [Biantai]
175  You clamber into the catapult basket				Lu-1
236  You fall into the sea feet first
 78  Tell the woman of the dead man you found
189  You get to work on the boat's sails
220  Use your sword against the huge sphere
392  Slay the MADDENED CRIMINAL 7/5
 34  Stay awake and talk with Velkos
247  Land looms ahead of you			Shriveled claw		St-2
 45  Flee from the enemies
232  Sneak among the trees away from the track
317  Run out and attack the heavily armored man
 21  Defeat the BLINDED BANDIT 4/6
387  Continue to walk among the trees		Spiked club
180  The scrawny fellow sees your spiked club
331  You make your way out of the wood		Scroll
239  You explain to Velkos and continue
352  You sense movement above you and look up				Lu-1
256  Two baboon-like creatures rush towards you
 42  Follow the creatures into the cave
285  Take the right-hand path downward
372  Go down the side-tunnel to the screams
  8  Stand and face the creature of wizardry
280  Circle and dodge the blazing Elemental
105  The Polybleb vaporizes in a flash		Disruption [Baopo]
245  You need rest and check your possessions				Lu+2
325  Open the brooch carved with glyphs		Brooch
343  A grinning face regards you expectantly				Lu-1
277  The smirking homunculus will obey you	[Izkhao]
325  You have a refreshing rest
 37  Search in the direction Velkos fled				St+2
 67  Go to her aid in combat with three bandits
305  You follow the trail into lusher lowlands
215  Hide in the branches of a tree
134  Keep quiet about Velkos hiding further up
365  You face the bandit leader
267  Tell him you don't know your business
388  Explain that you have lost your memory
225  The bandit leader winks at you
336  Refuse to rob the fat merchant
 12  Try to defeat the bandits
258  Call on "Izkhao"
150  The outlaws flee screaming
 19  Answer the peasants' cries for help
158  Your shimmering scales tingle
281  A face from the past flashes in your mind	Locked [Shangsuo]
128  Hang on to the foul creature carrying you
358  You drop into a stinking crater					St-2
 85  Fight the SHAEL-BEAST 6/14
218  You recover from the sickening stench				St-1
361  Search for the owner of the garments
141  Untie the helmeted man
330  You follow him towards the village
263  Enter the "Aqua Vitae" tavern
 49  Disrobe and enter the ale-house
112  You fall headlong into a pool of water	-Clothes
286  Swim over to your neighbor and talk				St+2
178  The tavern door bursts open		[Feior's war]
 52  Volunteer to uphold justice with Merzei
186  Name the sacred word "Shangsuo"		Jeweled dagger
 26  The water locks solid trapping the bathers
202  Approach the black carriage cautiously	Filthy clothes, Chang whistle
 70  A tall dark-clad figure steps out
310  Attempt to bluff Commander Tamroth
 81  Escape the plush carriage
252  You tumble into thick bushes		Battle-plan map		St-2
  2  Investigate the people on the cliff face
 47  Ignore the unmoving blank-faced bandits	Harmonization [Tiaohe]
 16  Trust Credas and join in his enchantment	[Your name is Maior]
326  Make your way south to the Zushan Jungle	Small jar of orange syrup
240  Follow the riverbank towards the jungle
 76  Swim out to the small boat
324  Use the Chang whistle on the writhing eels
273  The vicious creatures stop their thrashing
294  Continue on land
153  Stay in the mossy clearing and rest
 59  Continue downriver in your boat		Clay figurine		St+2
131  An immense Dragonfly hovers above you
306  Seize the creature's silken thread
108  You land safely in a shallow swamp
366  Summon the word "Shangsuo"
124  A thousand Kreehuls stand trapped
 33  The Dragonfly is drawn by the jar's scent
391  You rise slowly above the green canopy	-Small jar of orange syrup
206  Ignore the fire and go back to sleep	Sitting Prophet idol
393  Order the old man and his wife to help you
 48  You set off to Credas's cliff-top retreat
185  Credas stares at you and shakes his head	-Sitting Prophet idol
296  Abandon the Prophet where it is
222  Free the poor villager tied to a wheel	[Son of Bezenvial]
 17  Return north to Credas's cave
329  The Sitting Prophet is where you left it
176  You use the power of Mutation on Credas	[Brother Feior]
284  You must unite an army to meet Feior
119  Search for Merzei to recruit men
279  He says you are a true agent of the cause
 54  Arrange to rendezvous with him later
106  Follow your instincts
261  Climb up the mountain to the monastery
274  You finally fight your way to the top				St-1
 43  The monk's eyes sweep over you
255  You trudge back down to resume your quest	[Balance active and passive]
106  Recruit outlaws to the cause
349  Try to find the king's army
216  March down the hill to meet the king's men
355  You look the officer in the eye
208  He salutes you with new-found respect
  3  Volunteer your services as a commander
 61  You are expecting Merzei's army
346  You produce the battle-plans you stole
297  Credas wades into battle leading Kreehuls	-Battle-plan map
386  Soon you are in the midst of the fray
 11  Fight each SOLDIER 6/5 5/6
169  You punch a hole through Feior's lines
 92  Your multicolored scales tingle
183  Pursue Feior galloping into the foothills
 77  You ride off quickly to a finger of rock
233  Say "Shangsuo" to counter-spell
380  Use "Tiaohe" in this clash
276  Cast "Biantai" at Feior
122  Use "Shangsuo" to finish the duel
  7  Climb to Feior's perch and free him
159  Destroy him with a spell
332  Flip the silvery coin nonchalantly
179  It lands with Feior's screaming face up
 25  Your brother is utterly defeated
264  Stand your ground before your father
 51  You are struck and lose consciousness
165  Feign sleep under the bedsheets
211  Babbalha has forgotten to lock you in
271  Pry open the heavy shutters
318  Go looking for help
151  Frightened servants scurry past					Lu-1
188  Evade your father's priest Panurge
229  Remain hidden inside the chest
253  Search the room for another exit
301  Lift the picture of an enigmatic man
133  The only way out is through the window	[Look to the future]
344  Shout a warning to the figure in the globe
373  Your voice echoes back and reverberates
389  Your ears ring painfully
 71  Your success heralds a new era of peace