Fangs of Fury
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
backpack, Bracelet,
10 Provisions, Potion of Fortune,
10 GP, Torch, 4 Black Cubes
1 Climb the pile of rubble in the darkness
118 Tell the Goblin you don't have a regiment
289 Fight the two large rough types
318 Fight each IRREGULAR 6/8 7/8, run straight
24 Follow a group trotting towards the beach Lu+1
70 Continue with the group to the tower St-1
386 Whisper at the prisoner to shut up
252 A Goblin takes you for interrogation
151 Go over to the smiling bald-headed man -Sword, {1 Citadel Wall}
308 Trust him and say you have the Torch
263 Head for a group of resting infantry [Six White Cubes, XEN], sword
189 A Goblin sergeant grabs you
101 Refuse to give the Irregulars your gold
148 Fight each KNUCLER 5/8 6/7
218 Help the Zamarran Knight Peric of Innac
153 Attack the GOBLIN IRREGULAR 6/6 -Sword, -backpack St-2
286 Engage a Goblin heading your way {White Cubes}, sword
382 Attack the GOBLIN EXECUTIONER 5/5 Backpack
203 Look at the woman's drawing in the dirt St+6
161 You memorize the three figures
277 Clamber down the cliffs to the sandy cove {2 Citadel Walls}
15 Accept the ancient seafarer's offer
240 Sit in the boat and wait patiently -3 GP, [Gargu-Ran]
90 Put effort into landing to the north-west {3 Citadel Walls}
188 Run from the gang into a door to the left St-2
179 Refuse the old salt's offer and leave
108 Stand in the right line of soldiers
394 Stay the Goblin's hand from the prisoner
139 Fight the GOBLIN GUARD 5/5
283 Ignore the strange bald man with an axe
80 You scamper off into cover
111 Go into the emaciated man's stone hut {4 Citadel Walls}
331 Bide your time to find an opportunity [Water] St-2
205 Leap in the small pool of water
293 Fight each ORC 6/5 6/6
156 Run down the spiral staircase {White Cubes}
380 Kill each WOLF 7/6 8/8, open the left door
69 Leave the den and enter the other door Wand
202 Flick through the Spy Expenses ledger
254 Defeat the DOUBLE-HEADED DEVIL 7/10 [Snuffserk]
351 The Wizard Astragal will protect you {5 Citadel Walls}
271 Head across the grassy field to the river
20 Hire Skiff and Sprig's boat to go upriver -1 GP St+2
208 Go quietly without a struggle {White Cubes} St- Lu-1
50 Give the Giant a location for Djakk
186 Race towards the front of the cave GP
272 Run through the fire at the entrance
166 Go north towards the flat plain -1 Black Cube
282 You continue towards a small village {6 Citadel Walls}
3 Help the little girl pick up the rice St+4
182 Stay to see that the girl is all right {White Cubes}
287 Follow the elderly monk
102 Achieve Awareness of your Being St-
247 You concentrate on the symbols [Talin Alphabet], 6 Black Cubes
164 Take the road that may be Salik's Way
172 Refuse to give the rogues your valuables
78 You hack at the chains with your sword {White Cubes}
190 The war-chariot wheels break the chains Lu-1
303 Follow the Dwarf to the camp's center
26 Do not pay the mercenaries for the rescue {White Cubes}
84 Kill each FANGTIGER 5/9 6/8
348 You leap through the flames unharmed -1 Black Cube St+2
121 Buy one of the Tinker's curly wires {7 Citadel Walls}
155 He says you won't regret it -10 GP, wire [18]
257 Continue on the fast road past the bridge
376 Rush to the broken cart to save the girl {White Cubes}
163 You agree to accompany her to the Bastion Lu+2
64 She leads you through the flame wall Lu-1
119 The Wazarri know you as the Torchbearer
315 Sit on the chair right of the throne
389 You study the sacred parchment {White Cubes}, Sk+1 St+6
[Homrath Caves, Key]
194 Carry on over the flat-topped mountain St-4
99 Climb the vast outcrop of rock
368 Stop to rest in the cave half-way up St-
44 Kill the BLACK FEELER BEAST 6/6 {8 Citadel Walls} St+2
261 The rock you are on does not fall Lu-1
385 You survey the mountain landscape
36 You hear the sound of large wings flapping
304 Slay each DRAGONMAN 7/7 7/8 8/9 At-1
220 Run away from Snuffserk as fast as you can
129 Dive to the left into a hole St-2
262 Take Exit 1 past the skull and cross-bones
107 Take Exit 1 past the triangle blocks {Weight 10}, Triangle block #15
162 Cut down the hanging key [Do not pull]
183 Take Exit 1 from the cave Key
201 Take Exit 4 past the mushroom blocks {Weight 20}, Mushroom block #50
366 Take Exit 1 past the circle blocks {Weight 30}, Circle block #27
76 Take Exit 4 past the inscription [Lock eighteen]
395 Take Exit 4 past the cross blocks {9 Citadel Walls, Weight 40}, Cross block #39
245 Take Exit 3 past the crescent moon blocks {Weight 50}, Crescent Moon block #75
187 Take Exit 2 past the chalk marks [Yorlak was here]
135 Take Exit 4 past the cube blocks {Weight 60}, Cube block #22
40 Take Exit 3 from the empty chamber
349 Take Exit 3 past the phials
55* Place the blocks in the six square holes {Weight 0}, -blocks
228 Take the left path into the volcano
383 Go left in the smoky tunnel [Stay left]
274 Climb down the sheer drop {11 Citadel Walls}
364 Carry on past the dead smiling monks St-2
336 A small pedestal rises out of the floor 6 Black Cubes
246 Combat the MAGE WARRIOR 8/10
39 You have knowledge of many White Cubes
396 Fight each MAGE WARRIOR 9/10 8/10 8/11 Black Cubes Sk+ St+ Lu+
231 Follow the tunnel on the left
168 Cross the sheets of fire, turn right -4 Black Cubes
393 Attack JAXARTES 9/12, go left
375 Grab the scrap of burning parchment
235 You read the strange ciphers and continue -1 Black Cube, [Eighteen]
381* Try the key in lock 18
18 You plunge the Torch into the Flame -Torch
273 Jaxartes is consumed by the white-hot fire
91 Your deeds will be celebrated for ages
400 You have succeeded in your mission -Bracelet, jeweled bracelet, white horse