Portal of Evil
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
backpack,
2 Provisions, map
1 Help defend the enormous wounded lizard
229 Fight the SOLDIER 5/8
320 Find out more about Gartax
74 Enter the forest south-east to find Gartax
263 Rescue the tired man from the Phororhacos
176 Sheathe your sword and surrender
292 Say you are on your way to Kleinkastel
90 Ask for information about Gloten
362 Ask Gartax if anyone else can help [Let Gloten the Dwarf win]
185 You should find the Wizard of Lake Mlubz [Go south, downstream]
310 Stay with Gartax and help defend the camp
132 Hold your position and wait for the attack St+4
370 Search the bodies of the pallid attackers
200 Return to Gartax's camp Stone talisman
169 All the camp-dwellers wave goodbye 5 Provisions
2 Head south into the green forest
155 Walk downstream towards the south-west
57 Climb out of the ravine
365 You reach the top of the steep cliff
196 Draw your sword and attack the Spider
67 Kill the GIANT SPIDER 7/7
220 Offer the exhausted Goblin some Provisions
136 You journey downstream along the clifftop -1 Provision, Goblin letter,
[no weapons on Wizard's island]
399 You progress downhill along the bank
15 Go to the hut and knock on the door
275 Give the Dwarf some Provisions for a boat
323 You thank him and untie a boat -1 Provision, [rapids], punt
227 Drift with the current past the commotion
25 Steer to the right towards the west jetty
382 See if the tower can provide shelter -Punt
99 Lift the trapdoor and inspect the cellar
129 Fight the blind subterranean creature
273 Defeat the ARMORED MOLE 4/10 2 Provisions At-2
359 Climb the staircase to the second story
269 Look for a way to reach the top story Candle-stub
183 Climb the insubstantial moonlit ladder
290 Wait for the enormous nest's owner St-2
53 Kill the PTERANODON 5/8 10 GP, large egg
109 You wake at dawn and return to the path -1 Provision
36 Wait for the galloping riders to reach you
294 Obey the bandit and empty your backpack
8 Your belongings include some Gold Pieces
92 Gamble for your money in a game of chance
331 Three marked and unmarked sides land up -GP
121 More blades land unmarked side uppermost -Map
157 The honorable bandit leads his men away GP+5, map, sack
27 Toss a Gold Piece towards the black shape
77 The coin disappears into the blackness -1 GP
225 Say you are searching for a wizard
117 You have a letter from the Goblin King
48 Throw your sword onto the rusty heap
357 Your sword lands on a pile of old blades -Sword Sk-4
97 Ask the tiny old man if he is a wizard
175 Tell Gartax's story and give the letter
353 You tell the wizard what you have seen -Goblin letter, Ring of Zombie Warding
234 You have a stone talisman on a thong Sword of Gravalan Sk+ St+4
31 Wait while the wizard studies his books
81 He explains the evil of the ancient Portal
199 You have clues to destroy the Warlord [Two animals, many lights]
102 Go with the wizard to Kleinkastel
398 You wait an hour and follow him to town 2 GP
143 You have money for a bed for the night
271 You sleep well and wake very hungry -1 GP, -1 Provision
61 Volunteer for the tournament
190 Force yourself to remain still
285 Say Gloten has two Silver Pieces
147 Challenge Gloten to a pickaxe-handle duel
10 Duel GLOTEN 9/16, collapse and submit Wooden stave
389 Say he fights with the strength of a Dwarf
107 Search the huge armchair in his mansion -Wooden stave
347 Await Gloten's return Small mirror
211 The eagles will aid you only once Dwarven hunting-horn
259 You set off into the forest invigorated 10 GP, 5 Provisions, Sk+ St+ Lu+
warrant, Potion of True Seeing,
[Horfak and Dirlin]
22 Combat the STRUTHIOMIMUS 9/12
189 You have a Ring of Zombie Warding
349 Run eastward out of the clearing
264 Wait at the village for the men to arrive
41 Reach into the tree to pull out the heap
194 The sound of marching men is closer Hand-mirror, St-1 Lu+1
sprig of Swords-ease
363 You are escorted into the village
255 Show the Margrave's warrant to the officer
73 You eat a pleasant meal in the square St+4
327 Stay and search the village quickly
303 You continue along your eastward path Rope, torches, miner's helmet
11 Continue past the two fur-covered bodies
230 Take the wide north-east path uphill
277 Take the side-turning near the summit
84 Agree to help the bizarre old man
385 Test the clear liquid in the tank
137 Continue to help Azudraz move gold nuggets
316 Leave the old alchemist now Sack of Igneolite
45 You investigate the nearby mine entrance
106 Go through the narrow doorway
371 Release all the birds from their cages Red bird, blue bird
240 The sky becomes a kaleidoscope of colors Lu+1
5 Take the path uphill towards the fighting
319 Wait until the battle is over
161 Pass the Goblin warren and climb the mound
103 You await the Troglodytes' assault Piece of mirror
203 You have Gloten's Dwarven hunting-horn
120 The Eagle carries you up past the statue iSk+1
144 Talk to the slender Wood Elves
42 You have a Potion of True Seeing
335 You must escape at the first opportunity -Potion of True Seeing
217 Leave the windowless hut and explore
177 Climb down with a length of rope
91 Investigate the groan inside the tree -Rope
249 Remove the talisman from the guard's neck
313 You emerge from the tree into the forest
150 You set off eastwards at dawn -1 Provision
221 Go north to the Horfak and Dirlin Mines
356 You have an egg in your backpack
272 Give the baby Pteranodon a meal -Large egg
112 The palisade gate is left unguarded -1 Provision Lu+1
68 In the cavern stands a massive gateway Torch
397 You have a sack of Igneolite to destroy it
158 Step into the shadow of the Portal -Sack of Igneolite
289 You have a Ring of Zombie Warding
96 Your mind survives the Portal's onslaught
105 You have two cage-birds with you
302 You grit your teeth and stand rigid
133 You have three sources of light
307 You have survived the final attack
14 Go to the right into the jungle -Torch
322 Take the right-hand path to the ruins
245 Place a Gold Piece on the wooden tongue
124 You make for the hilltop settlement -1 GP, mirrored helmet Lu+1
140 Surrender to the motley tribe of warriors
49 Wait in the stone hut for Witta to return
360 You wait in your prison [Mirrors, Queen Anxis] St+4
110 You await the blades hurtling towards you Lu-1
85 Not a single weapon wounds you
174 Sleep and wait for the dinosaur-hunt Sign of the Spear St+4 Lu+1
350 Fight the huge horned herbivore alone
251 Wound the TRICERATOPS 8/18 Spear At+2
390 Set out to infiltrate the Warlord's base -Spear
348 Follow the right-hand uphill path
358 Toss some food to entice the beast to move
116 You continue uphill past the Ankylosaurus -1 Provision
32 Squeeze into the gully down the valley
156 Jump over the Giant Centipede and run
75 You leap clear of the long body and tail
337 You run out of the gully into the jungle
9 Go downwards at the staircase
201 Kill the GLACIATOR 6/8 Torch Sk-2
242 Melt the ice with the Sword of Gravalan
315 In front of you stretches a corridor -Torch Sk+2
372 Unbolt the cell door and walk in
108 Approach the bear and sign for silence
208 Leave Dirlin and look for the jailer
295 Unbolt another door and enter
237 You bear the Sign of the Spear tattoo
65 You lead Anxis back to Dirlin's cell Keys
138 You prepare to face Horfak St+4
395 Place your mirrors in front of his face
354 Defeat HORFAK 8/10
170 You hurry to the Portal cave
369 You left a sack of Igneolite Torch
253 The Portal melts and is destroyed
400 You have saved Kleinkastel Chest of gems, pack-horse