Armies of Death
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, body armor,
backpack,
100 Warriors, 50 Dwarfs,
50 Elven Archers, 20 Knights,
700 GP
1 Sail on the Flying Toucan
37 Haul in the barrel bobbing in the water -50 GP
145 Toss the disappointing apples overboard
107 The barrel soon floats away out of sight
209 A large fireball flies between the masts Lu-1
286 The fireball lands harmlessly in the river
21 The catapult flings another fireball Lu-1
159 The fireball splashes in the river
192 Let the River Raiders climb aboard
258 You sail on with additions to your army 10 Raiders, shield Sk+1 Lu+1
309 Rescue the man floating downriver
119 Take the gold key hanging from his neck
318 You order Captain Barnock to sail on Gold key #222
234 Investigate the ragged man waving his arms
298 Hire the Northmen to fight by your side
30 Allow Laas to bestow a gift upon you -100 GP, 10 Northmen
358 You will never be attacked by Werewolves Yeti tooth
203 Sleep on the deck of the ship
12 A silver trident flies over your head
246 None of your men are harmed Lu-1
43 You set sail not long after dawn
188 Turn towards the north bank
353 You set sail upriver for Zengis Lu+1
175 Pick up the gold ring lying in the gutter
292 Fight the huge bald man Gold ring #45
150 Defeat the AXEMAN 8/8
101 Run off without the leather pouch Battle-axe
64 You keep an eye out for a tavern
52 Sit with a drunken rogue
378 Challenge the silent man to a bet
348 Bet 50 Gold Pieces against his gold brooch
161 A fly moves towards the jam that you chose
80 Ask the expressionless rogue his name Gold brooch #89 Lu+1
3 Move to another table with three vagabonds
18 Tell them about your mission
395 Pay the vagabonds 100 Gold Pieces
56 You leave wondering who the Oracle is -100 GP, map, [Starstone Caves]
382 Enter the curious pet shop
112 Buy a special creature
369 Buy the green kangaroo-like Hopper [Invisibility spell 111]
335 You walk on up the street -50 GP, Roob
218 Enter the pawnbroker's shop
287 You pay Bonny for your purchases -30 GP, brass owl, green vase
141 Pay the entrance fee and go in the barn
217 Enter the pie-eating competition -5 GP
14 Eat the fish and custard pie -10 GP, wooden spoon
60 Stand on the table and make a speech 100 GP, -wooden spoon
165 You dodge the spy's flying dagger
293 You finish hiring and go outside again -100 GP, 10 Warriors
95 Investigate the barrels down the alley
352 Fight each SEWER GOBLIN 6/5 6/5
251 Descend into the sewers below the alley
31 Walk ahead down the sewer
232 Ask the man about the Starstone Caves
99 Walk back into the street [Find a guide in Karn]
177 Enter the Swords for Hire building
63 Haggle with Max over the price
255 Fight Max with wooden swords
41 Strike MAX 11/7 Wooden sword
195 You turn the corner of the street -100 GP, 10 Marauders
314 Spend the night at Helen's House
368 Be patient and listen to the man's story -2 GP
183 See a drawing of the Harem's crew
230 Obigee wishes you goodnight [8 crew], Sk+1
-sword, Demon-slaying sword
376 Turn right in the street St+2
268 Turn left at another junction
338 Help the Dwarf with his reptilian attacker
22 Kill the SHAPECHANGER 10/10
361 You say farewell and go back Green pill, gold seal #332
149 You return to your waiting army
113 Cross the River Kok and march south
262 Head south with fifteen Warriors
296 Give the old woman a Gold Piece
156 She reads your palm and hobbles off -1 GP, [Water of the Gods]
38 Keep heading south towards Karn
266 Enter the Blue Pig tavern to find a guide
357 Say you want to go to the Starstone Caves
57 Tell Thog you wish to see the Oracle
144 You go into the mouth of the dark cave -30 GP, [always turn right, not four]
219 Go right in the dark passageway
121 Try key #93 in the stone slab
93 Go right at the junction
381 Drink water from the fountain of Libra
11 You walk through the cave refreshed
221 You proceed past the wooden box -Wooden sword
76 Go down the mouth of tunnel #273
273 Go right at yet another junction
393 You drank the water from the fountain
42* You paid 10 Gold Pieces for a brass owl
10* You paid 20 Gold Pieces for a green vase -Brass owl
20 The Oracle will ask you a question -Green vase Lu-1
341 The fountain's statue is the goddess Libra
250 You own a Hopper
224* You recall the numbers for invisibility
111* You possess a gold brooch
89 You step into the tunnel with confidence -Gold brooch #89, [Crystal of Light 321]
280 Pick up the paper and read it
343 You are carrying the Hopper
125 Roob yaps frantically and you walk on [No right turns]
166* You have a gold seal for the exit permit
332 The Calacorm grunts and you cross the cave
377 Go left in the tunnel
85 Skirmish 10 CENTAURS with 15 Warriors
299 You have Thog with you
36 Your army threads through the dark forest
180 March on past the stagnant pool
68 Wait on the edge of the wide clearing
252 Skirmish 15 HOBGOBLINS with 25 Warriors
191 You march on through the clearing 2 Dwarfs, gold necklace, war-banner
312 Go south along the path
6 Walk through the clearing of spears
48 Dig into the mound of freshly turned earth
98 Dig on to enlarge the hole Shovel
184* Open the iron door with the gold key -Shovel
222 Lower yourself into the darkness on a rope
285 Climb back up and leave the clearing Torch
315 Chase your attackers with ten Warriors -Torch, -Warriors
265 You possess a shield to block the dart
73 Chase the Blog into the bushes
171 Chop the tree down with your axe
257 Gesture to the Blog that you want treasure
247* Put a gold ring on the statue's finger
45 You run back to your waiting troops -Gold ring #45, Crystal of Light
130 You turn east once again
114 Follow the deep chasm north
241 Hear the bridge guardians' question
248 Yaztromo was the son of a Salamonis priest
174 You set up camp under the full moon 5 White Knights
278 You are wearing a Yeti tooth
70 You lead your army across the plain -1 Soldier
323 You have many Elven Archers
4 All the Fire Imps are shot out of the sky
316 Lead your Knights into battle
359 Your Knights include five White Knights
118 Your army marches on the line of Trolls
178 You have more than one hundred troops -Soldiers
13 Battle the HILL TROLL 9/10
142 Fight the MOUNTAIN ORC 8/7
208 The noise of battle rings in your ears
356 Help the Warrior on your right -20 Soldiers
62 You hired Max's Marauders in Zengis
153 Fight each GOBLIN 5/5 5/6 -1 Marauder
379 Distract the enemy by throwing your gold
394 Use a crystal to attack Agglax -GP
39 Kill the ELITE FANATIC 10/10
254* Chant the rhyme to activate the crystal
321 Agglax is banished to the Outer Planes
400 You march back to Fang in triumph