Daggers of Darkness
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
backpack,
10 Provisions, Potion of Fortune,
6 GP, iron coins, Death Spell Dagger
1 Inspect the body sprawled on the obelisk {Poison 2} St-1
89 Take the right path past Drago's Gate [Mamliks rode left]
120 Stand your ground in the soft snow
30 The Yigenik riders draw up close to you
250 Tell them you are one of Segrek's Select
181 Ride the gray mare to the Test
41 The mare gives you a good restful ride Horse St+2
372 Escape from the Orcs into the darkness St+1
203 Follow the way of the Fangtiger -Horse
209 Run across the prickly forest floor St-1
33 Head left in the dark gloom St-2 Lu+1
311 Follow the mumbling old man
266 Pick the Golden Eagle [Necromancer Fighting] St- Lu-
2 The bird drops you in a soft patch of snow Lu-1
275 Force yourself to go on through the storm St-2
169 Fight the SNOW LEECH 5/7 {Poison 4} St-1
370 Kill the GOBLIN 5/5, trust Fearslicer Lu+1
62 Order the Dragon brew at the tavern [Darkfight]
149 You feel good and your body warms up St+4
210 Fight your captors for your freedom St-1
191 Spare URGENJ 10/12
31 Zaranj leads you to the Korkut Test Horse
287 You are called to the Chamber of Chance -Horse St+4
77 You step across the floor of raised blocks St-
160 You are at the start of the Maze
35 You climb a stairway past a large snake
157 You pass a room with a long table [The Fiend Loves Flowers]
160 You move to the next chamber
173 Pick a flower protected by thorns Flower St-2
160 You carry on through the Maze
262 You pass the corpse of a Mamlik Assassin Lu+1
160 You continue your progress
302 You walk under a glass bowl of coins GP
160 You continue through the Maze
358 Fight one MAZE FIEND 6/8 -Flower, {Poison 6},
Snake Medallion [1000]
69 Enter a tavern across the street
117 Gamble with the one-eyed individual -1 Provision St+4
354 Leave through the front door GP
168 Head down to the harbor
239 Ask about passage on the ship to Kazalik
128 Give up the idea of traveling by boat
339 Try to hire a horse
220 Leave the horse-trader's shack
388 Refuse to let the hurdy-gurdy man play St-1
108 Fight the MAMLIK ASSASSIN 8/10
286 Wait for the Grypvulture to put you down
227 You land in water surrounded by reeds Lu+1
322 Play dead as the Kalamite encircles you
195 Hear the female warrior out {Poison 7}
49 Accompany Adana-Broussah to camp [All the Medallions are taken]
200 Beat each MARAUDER 7/8 8/8 {Poison 8}
138 Kill a BANDIT TROLL 9/9, stay in shadows {Poison 9} St-1
319 Stay with Beshbalik's Marauders
386 Ride forward to the black-cloaked man Horse
151 Defeat the NECROMANCER 9/10 -Horse, {Poison 10}, Fangtigers
197 Take a less obvious path to the city [Wolfsbane], -Fangtigers
167 Choose the left path through the forest [Forty Guilds] St+4 Lu+1
23 Offer the two Trolls an adequate bribe
106 You ride with the complaining cart-driver -GP
155 Go left past the Sharrabbas city gate
343 Head for the small trading-post
52 Refuse the bedraggled boy's services
318 Push through the crowd to the procession
396 Follow Mandrake Wolfsbane
5 Approach the Street of the Forty Guilds
98 Visit the Hammer and Anvil guild shop
246 A Mamlik is listening through the wall
98 Enter the Prancing Pony guild shop
185 Snake-like coils squeeze and you black out
321 You are thrown over the Fortress parapet
244 A strange force catches you safely Lu+1
381 Enter the tower chamber on the right St-
40 Clamber up the ridges and go south St-
360 Attack the Goblins in Segrek's tomb
121 Fight each GOBLIN 5/5 5/6, climb chimney {Poison 12}, Segrek's horn
82 You kick the stone blocks out of the wall
140 Follow the blind rat into the hole
378 You blow Segrek's horn and the floor opens
332* You place a Medallion in the niche -Snake Medallion
359 You enter a room full of jars and bottles
45 Mix Eye of Newt and 1000-Fathom Seawater
93 The mixture gives you a Power [Invulnerable to Sword-Strike]
45 Mix Dragon's Claw and Volcano Dust
356 The mixture gives you a second Power [The Power of Persuasion]
74 You are not harmed by the Mamlik, go right
369 You whisper and the Orcs let you pass {Poison 15}
325 Defeat ZIZZADEK 11/14, go right {Poison 17} Lu-1
54 You hear the Heart of the Throne [Not just the sword] St-4
363 You put the dagger in Chingiz's hand -Death Spell Dagger St+4
285 Walk straight to the Throne of Kazan
154 Meghan-na-Durr collapses and turns to dust
400 You are a worthy successor to Segrek