Stealer of Souls
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
backpack, shield, lantern,
10 Provisions
1 Stay and fight the huge black bird
127 Combat the GIANT STORMBIRD 8/12
167 You made no attempt to run away
223 You set out for the Isle of Despair Provisions St+
143 The sailor commends you on your bravery Jar of ointment
249 Throw some food at the giant Skull Crab
270 You row away to the shoreline -1 Provision
102 Greet the huge muscular giant
328 Accept his offer of food and shelter
118 You set off inland to the west Message Scroll [350], 3 Provisions
257 You feel wet and miserable -2 Provisions
38 Head north to hilly terrain and bracken
238 Settle down to sleep in the small cave
337 You get some sleep as a storm thunders -1 Provision
10 Say "Hello" to the strange talking lizard
86 You have already killed one Stormbird
378 You won't have trouble with the one left
256 You set off for the rocky outcrop
206 You climb the slippery surface to the nest
368 Fight the GIANT STORMBIRD 7/12
288 You thank the lizard and speed back 3 GP, rose pearl, Silver Medallion
349 You settle into the hammock to sleep
158 You are awakened by the Sprite rummaging Lu-1
239 Tell him you might spare his life
39 You wake next morning fairly refreshed Luck Powder x3 St+2
103 Go north past the skull at the crossroads
327 Clouds of buzzing insects swarm around -Jar of ointment
191 Keep out of the fighting Hobgoblins' sight
311 You duck behind the vegetation Lu-1
14 They exchange blows and are both dead
135 Look around the shuttered cottage room
215 You step over a tripwire and untie the man
71 Ask him the way to the Iron Crypts -1 Provision
56 Ask him about the scroll you have [Evil south-west]
302 You set off southwards in good spirits 2 GP, [Alkandi south] Lu+1
250 Go south past the bloodied feathers
128 Try to greet the two wildly gesturing men St-2
168 They guide you into their village
208 Trade some Treasure with Alkandi St+3
329 You complete your purchases -4 GP, -rose pearl, silver feather,
Ebony Key, ivory cat statuette,
phial of white oil, 2 Provisions
101* Thank him and ask about the Message Scroll Lu+1
350 You ponder his words and set off north [Beware of singing]
181 Make for the small gray building -1 Provision
379 Attack the man reaching out to you
69 He wields a heavy ebony mace
367 Defeat the DARK PRIEST 9/13
117 You settle down in this evil place 5 GP Lu-1
237 You have a Silver Medallion
192 Head to the trail and set off north-west Lu+1
339 You enter the dreaded Iron Crypts
120 Fight each GOBLIN 5/5 5/6
300 Take the west door from the Goblin room Bone dice
205 Go north at the junction
136 Look closely at the faint wall-carving
216 Take the north passage Lu-1
184 Open the fetid smelling door
6 Fight each RAT MAN 5/5 5/6 At-2
57 Make a thorough search of the dirty room
259 You set off back south 2 GP, grappling iron, St-2 Lu+1
blue silk glove
303 Take the passage leading east
72 You press on past the Goblin room
160 Enter the lamp-lit chamber to the north
225 Defeat the OGRE 8/10
20 Thick iron bars block your way back 3 GP, 2 Provisions
280 Fight the CAVE SNAKE 6/7 At-2
330 Examine the unusual stalagmite formation
145 Chip away at the encrusted body
266 Investigate the slender white flask -1 Provision
204 You trudge south along the passageway Potion of Healing x2
156 Head west at the junction
356 Retrace your steps back from the singing
193 You press on further east
285 Enter the darkened chamber
335 Move in to attack the skeletal figure
169 Combat the SKELETAL WARRIOR 10/10
236 You take the steps down into a room
52 Try a door in the south wall
121 Try to talk with whatever is inside
209 Sit down at the Orcs' table for a drink
359 You have a pair of bone dice
105 Take out a pair of bone dice
41 Gamble some Treasure on a dice game
291 You win at the gambling game
89 The Orcs drown their sorrows in more beer GP
254 Search the unconscious Orcs' room
137 Go back to the north 6 GP
346 You open the east door away from the smoke
4 Fight the TROLL 8/9
226 Search the Troll's room
130 You must escape the thick acrid smoke 4 GP, bunch of keys
260 Do not use the Ebony Key in the east door
243 You search and find a concealed door Lu-1
146 Check where you heard the small voice
334 You have found a powerful ally -Sword, Magical Sword At+1 St-2
58 You push open the trapdoor in the ceiling -1 Provision
375 You swiftly dispatch the snoring Orc
99 Investigate a door to the east 15-foot rope
304 See what lies beyond the north door 1 Provision
35 Investigate the dead end
365 Your Silver Medallion shines white light
170 You are unnerved by the gruesome illusion St-1
203 Travel east and then north
7 Enter the rock-strewn chamber
354 Offer the strange creature a gift
67 Offer him a silver feather
83 The Birdman thanks you and flies off -Silver feather, [item west]
292 Go west along the passage from this roost
122 Continue on westwards past the fungi
51 Go north into a daylight-filled chamber
385 Kill the RAZORBEAK BIRD 8/7 At+1 St+
26 You have a grappling iron and a rope
162 You clamber back down and set off south Spider Headband
42 You head west and then southwards
218 Open the east door
90 Use the phial of white oil on the rust
138 Press on southwards -Phial of white oil, incense x3
283 Investigate the door with an iron grille
131 Open the door and help the slumped people
18 You have a bunch of keys to open the lock
211 Offer the sick prisoner food and water
242 Investigate the slightly loosened brick -1 Provision, [secret door]
178 Open the small wooden box
374 You go back and check for the secret door Potion of Healing
98 You surprise and slay one of the two Orcs
59 Fight the ORC 5/6 At+1 St+
264 Open the easterly door of the guard room 1 GP
315 A brief vision passes before your eyes
147 You leave and open the south door [Amber cross door]
333 Open the darkwood door to the west
34 You have an Ebony Key
386 Enter the room and open the chest
293 The ring bears runes you cannot decipher Silver Ring
114 You open a door marked with an amber cross
393 Fight the ORC 5/6 shouting for his Master At+1 St+
202 You rush a cowled figure ruining his spell
11 He curses and draws a wicked studded flail
321 Combat the DARK PRIEST 9/12 At+1 St+
187 Search the minion's bodies
353 Try the east door in the Orc's room 1 GP
123 You check the south door and open it 1 Provision St+2
50 You have some incense
234 You can burn incense and inhale the fumes Incense-burner
305 Open the east door on the landing St+2
219 You discover a comfortable room
107 Kill the man sleeping on the bed
290 Search the guard's room Lu-1
91 You leave and try the southern door -Leather armor, Sk+1
chain-mail, crowbar
245 Sit down at the table and eat some food
324 Say the people upstairs sent you St+3
196 Ask the young man for directions
320 You thank him and leave the dining room [West, right, left]
17 Take the eastern passage at the junction
228 Open the door and investigate the fight
262 Help one Orc against the other
148 Talk to the Orc you helped
33 You ask about torturers and prisoners
97 Investigate the "DANGER" sign door
172 Open the door with an Ebony Key
201 Enter the pitch-dark room
392 Fight the DIADRONE 8/12 At+1 St+
12 You try to open the banded chest Lu-1
399 A scything blade swings up opposite you
246 Open the locked chest with an Ebony Key
355 The key fits and the chest springs open -Ebony Key
153 You go back and open the south door Bronze Ring, Platinum Amulet
124 Look around the half-open east door
28 Go in and talk with the misshapen creature
220 Wait for him to return with his prisoner
383 Help the haggard old man
108 You have a bunch of keys to free his hands
289 The prisoner conjures a ball of fire
76 Finish off the HALF-OGRE TORTURER 8/8 At+1 St+
273 You help the weak wizard to a chair -1 Provision
140 You hand Alsander his wizard robes
325 He will teach you three spells
188 Choose the "Dispel Fear" spell
2 You may negate the effects fear has on you
188 Choose the "Fire Globe" spell
16 A ball of fire will shoot from your hand
188 Choose the "Speed" spell
213 You may avoid blows in swordfights
188 You have decided which spells to learn [Dispel Fear, Fire Globe, Speed]
61 You make your preparations and set off
281 Fight each DARK ELF 8/6 7/5 At+1 St+
96 You step into a swirl of rainbow colors 8 GP, 6 Provisions
229 Take the black shifting passage
149 Cast a "Dispel Fear" spell
200 Follow the gray passageway
112 Fight the SPECTER 7/7 At+1 Sk- St+
189 Take the green passage past the tombs
395 Water fills your lungs as you drown
13 Open the flask and sip its contents
165 Mocking laughter echoes down the corridor
387 Search your backpack for something to use
48 Use an ivory statuette against the rats
93 A huge spectral cat chases them -Ivory cat statuette
152 Follow the fork filled with rainbow light
125 Let the shimmering figure touch you
398 Take the yellow-green passage Sk+1 St+4 Lu+1
307 Hold out a hand wearing a glove
29 Take the azure passageway past the snakes St+4 Lu+1
272 You cross the chasm to a dark tunnel
296 Combat the DEATH SKULL 9/10 St-
15 Take the frosty passage beyond iron gates
331 Say a prayer for the souls of the dead
134 Take the dark-brown earthy way out Sk+1 Lu+1
247 Fight the Skeletal Illusion
397 Your Silver Medallion shines brightly
95 Follow the blue passageway past the statue
261 Attack the Blue Dragon with your sword
214 Laughter resounds through the cavern
150 Fight the huge Spider with your sword St-2
175 You are wearing a headband
198 A vortex of light dissolves the Spider
269 Cast a "Fire Globe" spell at Mordraneth
94 He is engulfed in flame and smoke
222 You run up the right-hand set of steps
351 You are wearing a Silver Ring
79 The ring absorbs the whirling black bolus
46 Slay MORDRANETH 8/11 Speed, At+1 St+
400 You have earned glory and rewards