Midnight Rogue
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Shortsword, leather jerkin,
backpack, hand-lamp, torch, tinder-box,
5 GP, 10 Provisions, Potion of Fortune,
Pick Pocket, Spot Hidden, Secret Signs
1 Try the Noose for gossip and rumors
203 Go to the Rat and Ferret tavern
309 Ask the landlord Bald Morri about Brass -1 GP
195 Pay him for information -GP
364 You recognize the symbol on the bar-top
253 Join the game of pin-finger [Two keys]
278 You flick the knife between your fingers
14 Try your luck elsewhere in the Noose 10 GP
203 Visit Madame Star the clairvoyant
117 Pay her to read your future
289 Thank her and look for a beggar -2 GP, [place of death 289]
26 Give Bargo the Wheeler a gold piece
234 Leave the Noose and try elsewhere -1 GP, Lu+1
rope and grapnel
387 Go to the Merchant's Guild
129 Ignore the movement in the clump of trees
246 Hide and watch the guard manning the door
74 Look around for an unguarded entrance
210 Carry on around the building
271 Try to force your way through the Footpads
151 You charge but the gang closes around you
96 Defeat each FOOTPAD 7/5 6/6 5/6
196 The rest of the Footpads turn and run 5 GP, rags
386 Go in the back door
159 Stay where you are in the dark room
61 Stand still and hope for the best
119 Tell the beggar that you are a friend
291 You wish him pleasant dreams and leave Lock-picks Lu+1
350 Check the carpeted passage for traps
357 Try the left-hand door with a coin symbol
3 You pick the lock open with a faint click
259 Search the richly carved wooden desk
90 Examine the strong-looking iron door 10 GP, key "L", [Barrow Hill 90]
377 Pick the large complicated lock
295 You leave the strongroom hurriedly
21 Search for clues in Brass's house
156 A bobbing light shines into your face
293 Make a break for it
97 You dodge between the guardsmen and run
188 You twist and turn through back-streets
177 Try the smaller house on the left
32 Pick the locked door
211 Head for the door at the end of the hall Black hooded cloak
318 You investigate across the street
384 Climb the drainpipe up to the windows
108 You rapidly reach the upper floor Lu-1
238 Pick open the front door
276 Examine the suit of armor
62 Retrieve the object behind the armor
147 Investigate the door beneath the landing 1 GP
47 Open the door to the servants' quarters
255 You retreat from the sleeping dog quietly
95 You decide to try the upper floor
368 Investigate the doors on the landing
45 Try to hide from the young man
215 You wait and then creep across the balcony Lu+1
325 Listen at the door on the left
277 You slip inside the moonlit bedroom
396 Take the key around Brass's neck 10 GP
361 Brass does not stir
185 Go to the door at the end of the landing Key "R"
321 You pick the lock open with a soft click
134 Search the huge wooden desk
143 Search the rest of the study Silver paper-knife
242 Investigate the safe behind the portrait Bottle of brandy
104 You have both keys
55 You turn the keys together -Key "L", -key "R"
335 Leave the room via the window 20 GP, [E.O.B. 335]
306 Try to find the Eye of the Basilisk
144 Head for Singing Bridge
22 Knock on the door painted "KEEP OUT"
307 Run away from the old man
144 Look for the Eye at Barrow Hill
284* You have all three clues
392 Start looking by the ancient barrow
30 You spot something scratched in the stone
132 It looks like the sign meaning "mark"
100 You start to look around the garden
77 Inspect the statue
301 Jump across the small walled pond
148 You reach the plinth safely
8 Point the statue at the standing stone
383 The grassy mound reveals a small doorway
343 You spot a loose flagstone in the steps
286 You avoid the trap and carry on down
240 You do not have a silver whistle
280 Fight the BATS 5/12 At-2
43 Look for a way around the great stone slab
198 You make a hole big enough to crawl in
150 Stay in the burial chamber alcove
366 Fight each SKELETON 6/5 5/4 Lu+1
31 Destroy the SKELETON LORD 8/6
288 You recognize a symbol on the plinth -Shortsword, helmet, Sk+1
longsword, stone axe At+
102 It reveals a flight of steps going down
300 You sneak lightly past the sleeping Ogre
279 You carry on down the passage
342 Very slowly take the key by the scorpion
13 You step through the great iron doorway
79 Go right in the passage
351 Climb carefully down the hole
216 You drop cautiously to the floor
236 Advance into the darkened room
352 You sneak silently into the darkness
24 You pick open the door in front of you
324 Ignore the glowing bottle and carry on
252 Try to disrupt your shadow
113 You hold your torch high before you
67 You spot a series of holes in the walls
381 You evade the trap and follow the passage Lu+1
191 Part of the symbol in blood is missing
39 You pause and prepare to move on
302 You hurl yourself to the floor
12 Fight the dead thief shambling towards you
82 Destroy the ANIMATED CORPSE 5/6 At+
23 You have a magic weapon
142 Fight the POSSESSOR SPIRIT 10/10 At+ Lu-
323 Drink the potion from the cracked flask 5 GP, throwing knife
247 The potion restores you Sk+
323 Make sure the caged Dwarf is a thief
86 Leave before the Shapechanger frees itself
229 You slam the door behind you
155 You sneak through the bones past the holes
25 You let out a sigh and shudder
84 Listen at the door
10 Combat the WOOD GOLEM 8/6 St-2
123 You are using a torch
98 The Golem stumbles about burning fiercely
136 Search through the huge pile of treasure
46 Fight the SCITALIS 8/10 At+ St-2
168 You leave the bones and carry on 2 Provisions, maze map
374 You throw yourself to one side
207 Kill the GIANT SPIDER 7/8 At+
353 You climb the ceiling in darkness
265 Investigate the silk-wrapped bodies
290 You carefully avoid the sticky strands
382 You resume your climb 2 Provisions
341 You spot something glinting in the mold
88 You grip the doorknob cautiously
197 You run through the cloud of spores
69 You have a map
362 You follow the route through the maze
178 Wound the CRYSTAL WARRIOR 10/13
169 Shatter the CRYSTAL WARRIOR 10/11
99 You pick the lock of the chest
360 You see the disc is on a fine wire St-4
182 Slowly lift the disc off the trap
208 You breathe a sigh of relief -Maze map, obsidian disc
316 Knock the gem out of the light
130 Block the light with something
292 Use an obsidian disc
87 You keep the heavy disc steady
214 You hold the gem in both hands -Obsidian disc, fake gem
400 You've passed your test