Beneath Nightmare Castle
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
backpack, bejeweled ring,
10 GP
1 Trust the unknown voice's offer of help -Sword, -backpack
331 Escape up the steep staircase
215 The solid oak door suddenly opens Sword, backpack
399 You head for the Southern Star tavern
119 Reveal your association with Baron Tholdur St+4
164 Show the Margrave's ring to the innkeeper
343 He offers advice and shows you your room [Old Huw]
179 Secure the shutters and go to bed
372 An appalling yelping rends the night
245 Walk about Neuburg town -5 GP St+4
137 Go west to the wharves at the riverside
90 Spy on the cart of robed swordsmen
336 Continue to wait and watch
114 Emerge from hiding and look at the crate
259 Look inside the strange crate
199 You recoil and slam the lid down Wi-1
135 You collapse on the jetty to recover
377 Explore the Temple Quarter
195 Press on and visit the derelict temple
322 Hide and watch the temple entrance
144 Fight the SNUFF HOUND 5/4 and
SOUTHERN SWORDSMAN 6/5
263 Accept Huw's invitation Potion of Berserk Rage
398 Offer him Baron Tholdur's ring
344 You eat while Huw gives you information -Bejeweled ring, St+4
3 Provisions
22 Xakhaz is stirring beneath Neuburg Keep
100 Undertake the Ordeal for Oiden's gifts [Loth, Cernic, side-entrance]
54 A feeling of well-being flows through you
298 You must accomplish your mission iSt+1 iWi+1
368 The old priest bids you farewell [Curio dealer]
108 Make for the Merchants' Quarter
32 You see a hand closing around your purse Lu-1
390 Fight the GAMINE THIEF 4/3, continue St-1
149 Buy three meals at the grocery stall
383 The shopkeeper wraps your selection -1 GP, 3 Provisions
280 Buy a piece of old junk from the trader
129 Pay him for the rusty broken garden fork -3 GP
14 You make your way to the market-square Spear-head
237 Venture up Castle Hill to Neuburg Keep
289 Take the overgrown right-hand trail
95 Turn right in the untended garden
175 Enter the base of the battlement tower
284 Investigate the rotting compost heaps
122 You lower yourself into the cubical room
317 You throw yourself to the ground Green globe Wi-1
204 Kill the GIANT SPIDERS 6/8 -Green globe, -backpack
153 Put the bright globe into your backpack Backpack
36 You continue towards the next corner Green globe
44 Enter the tower through the wooden door
394 Defeat the UNKNOWN ASSAILANT 5/8,
climb the stone stairs
51 Yell "I've killed the Ogre. Let me in!"
235 Tell the frail old Dwarf about your quest
312 You have some Provisions in your backpack Lu+1
3 Offer food to the Dwarf -Provisions St+
334 Ask him about the three-pronged spear-head
375 The Dwarf has more information for you [Trident of Skarlos]
396 Use the secret passage to the cellars
25 Press on along the main passage Lantern
248 You drink from one of the upright barrels
197 Look inside the barrel St-2
366 The door opens as the implications sink in Wi-1
286 Surrender to the robed swordsmen
49 You are frog-marched to Baron Tholdur -Lantern
127 Identify yourself to the Margrave
261 You have given the bejeweled ring away
392 Follow your captors down the spiral stairs
227 The guards adopt a relaxed attitude Lu+1
64 Take the trident head from your backpack -1 Provision St+4
362 Try to pry up some ill-fitting flagstones
80 Descend into the gaping darkness
264 You advance cautiously into an orange glow
170 You have a blue spear-head
207 Open the large wooden door to your right
200 Insert the trident into the keyhole
147 The door opens and you walk through
7 Reply to the voice in complete darkness
77 You shouted "Xakhaz"
258 Continue down the steps past the crystal
109 You avoid a step that gleams in the light Lu+1
16 Snatch the length of metal from the coffin
52 You have a three-pointed spear-head Metal shaft
251 You examine the remarkable weapon -Spear-head, -metal shaft
182 The Trident is easy to use and powerful Trident of Skarlos At+2 Lu+1 Wi+2
240 Open the small wooden door and step inside
373 You can see very little
255 Stay and await the rising luminescence
287 Fight the VITRIOL ESSENCE 8/6 At+2
112 Sidle around the perimeter of the pool
345 You quickly shuffle along the uneven rock
43 The Essence howls in fury as you leave Keys
273 Unlock the massive metal door
190 You are content with the weapon you have
359 Return to your dungeon cell
206 Say you are on a mission to cleanse evil -Provisions St+
85 The young man beckons you to follow him
29 Restrain Cernic and demand information Talisman of Loth
150 He scampers away out of the dungeon
376 Go down the stairs into darkness
300 Slink down the left-hand passage
252 Continue to the open double doors
81 Go back to the raging wall of flame
145 Take a long run and jump through
231 You teeter on the edge of a limitless gulf Lu-1
48 You walk back to the right-hand passage
155 Slip away and await developments
293 Attack the SOUTHERN SWORDSMAN 6/8 Loth, At+2
126 Battle the SOUTHERN SWORDSMAN 9/6, Robes Loth, At+2
sneak through the double doors
213 Go through the left door in the anteroom
387 Go back and try the right-hand door St+4
6 Attack the foul and bloated creature
76 Wound the VLODBLAD 3/10, At+2
escape to follow the serving-girls St-2
323 Leave through the right-hand door
115 Walk into the massive web
89 Attack the sorceress immediately
160 Defeat SENYAKHAZ 9/8, inspect the box Black box At+2
131 Push the small metal rod towards "X"
288 You step into the rainbow maelstrom
335 Reveal the Talisman of Loth
27 You have the Trident of Skarlos
378 Evade the warrior and taunt him
180 Peer through the workroom doorway
279 You stand staring in horror
389 You trip over unidentifiable fragments Wi-1
201 Use the Talisman and the green globe
18 The globe thuds into the pyramid of flesh -Green globe
134 An ear-numbing crash ends Xakhaz
271 You cleave the monstrous cranium in two Metal box
400 It's time to set off on another adventure -Metal box, title of Margrave