Creature of Havoc
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Scaly skin
1 Try to talk to the wounded Dwarf
364 Leave the area immediately St-2
248 Your body will not respond
399 You travel west along a twisting passage Piece of hide [337]
308 You bare your claws and stride forward
205 Defeat the HOBBIT 5/6
160 Your reaction is immediate Lu-1
292 Fight the ARMORED KNIGHT 8/9 St-2
446 You heave at the door with your shoulder St+
101 You decide to investigate the four bodies
234 Three shapes materialize in front of you
447 Battle FLESH-FEEDERS 6/6 6/7 6/6 together
89 The purple vapors swirl tempestuously
382 Leave through the door to the west Lu+2
51 Finish off the STRONGARM 7/8
320 Fight the WARRIOR 7/7
and THIEF 8/6 together
281 The dull metal pendant is of interest
306 You carry it proudly around your neck Pendant Lu+1
[you cannot see -20]
115 You stumble on the slippery steps St+4 Lu-1
166 Continue north out of the cavern
358 You enter a large chamber
257* You cannot see a thing
237 Enter the secret door you have found [Find yourself +20] Lu+1
458 Take the brittle green rock
110 You leave and continue your journey Crystal club [333]
257 Turn to the west at the junction
309 Go west along the corridor
280 Continue towards the distant footsteps
342 Attack the two humans
258 Fight the WARRIOR 8/9
and FIGHTER IN LEATHER ARMOR 7/8
13 Poke through the first adventurer's sack
147 The Vapor bestows its gift of language
283 You can translate coded speech Lu+1
337 You re-examine the piece of hide
283 You continue bewildered by your experience
137 Turn east in the main passageway
204 Hit the metal plate to attract attention
435* You can understand the Rhino-Man
62 You leave and follow his directions Legionnaire message [+29]
298 Turn east after climbing the staircase
373 Try the door to your left
241 Fight both BLOOD ORCS 7/7 8/7 together
7* You can understand the elderly human
200 Do not give the ring back to Hannicus Silver ring Lu+2
360 You brush him aside and leave [Grab Darramouss +50]
138 You head south to the sturdy wooden door
15 Investigate the hole in the wall
319 Push the tall wooden boxes into the hole
322 The boxes splash into water and you leave
436 Try the door in the east wall
49 You hurry across the slippery bridge Lu-1
457 You continue eastwards past a side passage
122 Try the door in the north wall
154 Break the heavy door down
396 Pick up a rolled parchment St-1
100 Battle the huge Rock Demon
327 Return your attentions to the parchment
192 Leave through the door in the south wall [Marr's world -93] Lu+
450 You charge the door ahead to the east
263 Battle the MANIC BEAST 7/8 St-1
209 Feast on the half-eaten human carcass
249 Drink the flask of green liquid 2 GP St+4
318 You feel strength flowing through you St+
293 Creep slowly into the room
276 You are surprised at what you see
161 Investigate the circular room further
104 Enter the arch and talk to the voice
323 Try another arch
220 Climb to investigate the glittering lights
56 Powdery Elven Dust showers you
405 Leave by the door in the north wall
300 Continue northwards after the portcullis
443 Turn right around a bend
81 Investigate the particularly dark area
20* Your pendant warns you of a hidden doorway
40 Ignore the musty room and leave the area
279 Take the passage to the west
213* Your pendant warns you of a hidden doorway
233 Step through to explore the secret passage
369* You can understand Darramouss' sharp voice
90* Smash the silver ring into the wall
140 Head through the north secret passageway
184 Nod at the burly dark-skinned human
3 Make no gesture
437 Remain where you are until he returns
38 Give him your pendant -Pendant
442 Look around the old building
123 Take up the Women of Dree's quest
324 Head south the next morning St+8 Lu+2
95 Leave Coven along a street leading west
274 Come to the aid of the Half-Orc
291 Defeat the VILLAGER 7/8
438 You continue your journey together Grog [7* -52]
107* Grog stops past a disused building
55 Follow his advice and go west
177* Grog is with you
125 You'll need some money to pay Rosina 2 GP
177 Enter the hut through the front door
252 Pay Rosina's price to read your fortune
11 You leave her hut and set off -2 GP, rope, Lu+2
[blue-stemmed Sculliweed]
386 You turn to the north at the crossroads
130 Follow the trail to the north-west St+4
190 Continue into the tall bulrushes
307* Grog suggests the clearing is unsafe
255 Follow him towards the trail to the north
267* Grog is with you
215 He looks quite worried
267 Investigate the plants by the river
380 Gather a few blue-stemmed plants
106 You leave the river-bank Plant [49]
18 You follow a trail to a clearing
315 Fight the warty creature
145 Battle the TOADMAN 9/9
287* Grog creeps behind the circle of Toadmen
235 You leave the marshes -Grog, knapsack, Potion of Fortune
92* You have a plant with you
141 You awaken invigorated in a rich forest -Plant, St+ Lu+
[vowels truth], Ring of Truth [-50]
423 Try to mount the serpent-like creature
127 Your slow approach seems to reassure it
5 You arrive at a clearing and step down
366 Help the unarmed figure crying for help
429 Fight both BRIGANDS 8/9 8/7 together
448 Ask what the Elf knows of the Galleykeep
269* Show him the Ring of Truth
219 Set off through the undergrowth [Blue symbol]
189 You find a hidden Galleykeep hunting trap Lu-1
341 Battle both GOBLINS 6/5 5/5 together
312 Choose the delicate snowflake symbol
158 Leave the Weather Mage's room
459 Try the jug of water symbol
346 Investigate the full-length mirror
422* You have located Marr's netherworld
329 You dwell on Zharradan Marr's words
121 You are in a state of utter confusion
199 Refuse to give him Grog's box
133 You bathed in the magical Elven Dust
417 You have a crystal club
28* You step towards the mirror
361 You choose to turn against your creator
460 You are Commander of the Galleykeep -Scaly skin, Galleykeep