Trial of Champions
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Leather pouch
1 Take the bread and bowl of soup
49 You are led away to the Arena of Death
22 Stay at the back of the race Sack of rocks
107 You still have a lot in reserve
360 You are led back to your cell -Sack of rocks
136 You are told to choose weapons Trident, net
275 Fight the beast with a trident and net
175 Your weighted net lands on the Bonecrusher
189 You tug hard and pull it to the ground -Trident, -net
113 Fight the EASTERNER 10/8
237 You jump and duck in a steady rhythm
94 Step to your left in the sand Spiked ball, shield
297 Stand and swing the ball and chain
131 Your unseen opponent cries out in pain Lu-1
148 Step to your left
120 Defeat the FIGHTING SLAVE 8/8
61 Battle the SOUTHERNER 10/10 -Spiked ball, -shield, St+4
dagger, studded glove
261 Open the door with a "Keep Out" sign -Dagger, St+
-studded glove, sword
374 Kill the HELLHOUND 7/6 St-
52 Rummage through the straw in the corner
36 You leave to continue along the tunnel Gold ring
82 Head left at the junction
229 Retrace your steps back past the junction
304 Climb down the rope into the pit
355 Your lightning-quick reflexes save you
100 Attack the STRIDER 9/9
19 Put the medallion around your neck
70 Nothing happens and you climb back up Bone medallion
328 Walk across the bridge without paying
152 You hurry across the bridge unchallenged
117 Reach into the small circular hole
179 Press button number one
12 Open the door nailed with an old broom
246 Enter the warm room
186 Kill each VAMPIRE BAT 5/5 5/4 St-
142 Put the small phial in your belt pouch
300 Leave and continue along the corridor Phial of red dust
346 Open the door nailed with a dead bird
59 Charge it open with your shoulder
91 The door bursts open
332 You step into the darkness before you
219 Combat the COLDCLAW 10/11 At-1
252 Break open the wax-sealed clay pot
115 Stay in the room
173 Go into the Coldclaw's cave Gold ring
307 Try on the old boots
233 Rummage around for something else Elven Boots of Speed Sk+1
272 Lift the top of the gold skull
205 You are wearing a medallion
63 Fight the BONE DEVIL 10/8 Lu+1
326 You return to the tunnel and continue Gold ring
150 You chase the humanoid down the tunnel
287 Open the door in the left-hand wall
156 Return to the tunnel
222 Use the finely honed broadsword
240 You continue your quest -Sword, magic broadsword
7 Lever the wooden boards with your sword
336 No creature investigates all the noise Lu-1
122 At last you are able to open the door
13 Reply "He is your son"
371 You continue along the tunnel Iron key
45 Keep on walking past yet another door
177 Go left at the junction
68 Open the heavy iron door
318 Agree to wear the Liche Queen's gauntlet
212 You mind overcomes the illusion of pain Gauntlet
15 Go left past the junction -Gauntlet, gold ring St-3
227 Investigate the high-pitched cry for help
37 Attack the huge black arachnid
118 Kill the GIANT SPIDER 7/8
348 Billybob gives you some advice and runs Gold ring, [fountains]
397 Go down the stone staircase
93 Open the squeaking door
146 Kill each RAT 3/2 2/2 3/2 3/2 4/2
18 Eat the loaf
57 Eat the salted beef Iron file St+2
184 Climb back up the stairs St+4
305 Lift the lid of the old oak box
373 You open the door Rope, hammer, anti-poison
43 Take the shield
187 Take the winged helmet Shield Sk+1
126 Run for the opposite door Winged helmet
281 You are surprised at what you see
3 Obey Trialmaster Noy
369 Heave the CAVEMAN 7/
352* Answer "Twenty five"
25 Ready yourself to counter a blow Bamboo pole
204 Defend your ribs
32 Take the initiative and strike back
239 The Trialmaster reacts quickly and blocks
248 Make an overhead strike
385 You have triumphed against the odds
362 Continue walking past the fountain
329 Fight the SKELETON KING 9/7
209 Go left at the junction Mirror, wooden whistle
129 Climb down the pit using the rope
264 Follow the narrow tunnel -Rope
190 Stoop to enter the cave
279 Fight the TUSKER 6/6
339 Leave the musty cave
167 Follow the dark passage into the gloom
144 Walk further into the warm slime
359 Pull the soapstone elephant's trunk Sk+1 St+5
60 You walk quickly towards the passageway Gold ring
263 Jump down to the wider tunnel below
315 You see movement up ahead
195 Try to talk to the other contestant
112 Do not give him all your gold
178 He is predictably enraged by your refusal
247 Battle the CHAOS CHAMPION 11/12
180 Open the small ivory box [Set two 358]
282 You walk on up the tunnel Gold ring
44 Walk on past the hole in the wall
155 Eat some of the nuts and berries
119 You set off once again Nuts and berries St+2
288 Try to jump across the wide pit
347 You are wearing a winged helmet
114 You float to the other side and smile
251 Ring the brass bell
90 You walk back and turn left Gold ring
333 Investigate the rock-pile
96 Clear away the rocks to open the iron door
215 Fetch a torch to read the back of the door
394 You walk out towards the other door [Set one 249]
375 Open the door
168 Help the desperate elven prince
77 Purple blood makes the steps slippery
245 You manage to keep your balance
8 Walk inside the cavernous mouth Blue dye St+6
306 Kill the TONGUE 5/6
85 Go down the steps to the singing
364 You cover your ears and scream
203 You run through the cave into the tunnel
21 Carry on walking up the red steps
372 You bound up the steps with renewed energy St+3
141 Look inside the clay urns
208 Put on the purple cloak
53 Leave the urns and walk on Fire-proof cloak Lu+1
69 Open the door painted black
182 Take the brass lamp
311 Slay the IDOL 9/6
262 You leave and walk on along the tunnel Gold ring
109 Walk right towards the bright glow
143 Run quickly through the wall of fire
370 You are wearing a purple cloak
16 You decide to investigate to the left
88 Cut the rope with your sword
149 The wooden box crashes to the floor Brass clock hands
388 Give the little man some nuts and berries
309 He disappears and you set off once again -Nuts and berries, [hunchback liar]
58 You are carrying a file in your pouch
106 Inspect the painting of Baron Sukumvit
314 You replace the painting and walk on [Set three 176]
228 You creep past the Hill Troll unnoticed Lu-1
381 You walk quietly on up the tunnel
211 Battle the EASTERN WARLORD 10/9
354 You possess a phial of red dust
238 You possess an iron key -Phial of red dust
125 You have an odd number of gold rings
11 You have nine or eleven rings
345 You have nine rings
35* Place three rings in order -3 gold rings
249* Place the second sequence of rings -3 gold rings
358* Place the last sequence -3 gold rings
176 Attack the FIRE IMP 9/4
127 Fight the FIRE DEMON 10/10 St-
303 Put the brass hands on the clock
81 You turn to the levers -Brass clock hands, [3 o'clock]
48 Pull lever number three
377 Go left in the main tunnel
232 Walk under the right archway
28 You have a shield
71 You see daylight at the end of the tunnel
188 Fight LORD CARNUSS 10/10 Sk+2 St+6
400 You set off to begin a new adventure 20,000 GP