Demons of the Deep
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
bag,
10 Provisions
1 Explore the overgrown sunken courtyard
173 Go confront the watchers in the building
211 Swim down the dark shaft [Black Pearls], Lucky Charm
233 Go to the left in the hallway
270 Fight the two glowing Skeletons
75 Destroy each SKELETON 8/5 7/6
328 Ignore the rusty box and leave the room 4 Black Pearls
374 Swim back up and out of the building
16 Visit a huge red dome with a broken roof
223 Swim down towards the floor of the arena
304 Swim towards the ground-level exits Harpoon
161 Swim towards the blue phosphorescence
251 Talk to the little old Merman
57 Offer Black Pearls for his spare Toolfish
373 Choose one fish for each Black Pearl
316 You pay him and leave the workshop -3 Black Pearls,
Sawfish, Axefish, Glowfish
150 You swim towards a strange patch of sand
196 Listen to the voice inside your head
321 Help the Ghost gather his bones
101 He leads you to a green sealed bottle 1 GP St- Lu+2
360 Open the bottle
184 You placate the Genie and swim away iSk+1 Lu-1
159 Use the harpoon on the fat fish
280 You stab the Grouper with your harpoon
246 It flees taking the harpoon with it -Harpoon
340 Lift the jade crown from the statue's head
11 Fight the Statue for your prize Crown of Atlantis
232 Defeat the STATUE 6/16
257 Open the huge trapdoor in the floor
90 The trapdoor opens St-
271 A whirlpool sucks you down into darkness
12 You possess a Glowfish
258 Swim upstream in the large coral grotto
384 Press ahead in the tight passageway St-1
345 The tunnel opens into a small cubical room St-1
372 Attempt to parley with the Water Elemental
327 You have a Black Pearl
115 Give the Elemental a Pearl to free it
343 Go through the hole and see what happened -1 Black Pearl, iLu+1
ice crystal
310 Go back down through the coral grotto 2 Black Pearls
42 You are getting rather tired of coral cuts St-1
197 Continue downstream from the trapdoor
221 Kick the round door open and burst through
307 Attack the wizened old Sea Hag
254 Kill the SEA HAG 8/8 Sk- Lu-
56 Leave the room Necklace, 3 Black Pearls
162 Go slightly downward and to the left
49 Go left in the tunnel -Glowfish
245 You have emerged from the face of a cliff
53 Swim out over the extensive city
64 Investigate a huge domed palace
103 Swim slowly down and hail the guards
35 Offer King Seamoss the jade crown
265 The king is very impressed -Crown of Atlantis, At+1
jeweled arm-bracelets
296 You thank the Deep Ones and leave [Fish shaped island]
347 Investigate the great sunken ship
282 Investigate inside
24 You feel your way away from a huge Clam Lu-1
348 Kill the Clam with your sword
97 Kill the SEA SPIDER 7/10 Silver Pearl At+1 St-2
371 Go to the treasure-hold
192 Check the captain's cabin 1 GP
40 Study the maps and leave [Fish Island]
222 You swim towards the underwater gardens
2 Go to the right from the gate
174 Go forward to see what made the roar
38 Swim to the top of the seaweed trees
293 Eventually the baffled Lionfish swims away Lu+2
234 Go around the cottage and meet the old man
135 You have not heard the name Greylock
225 Wait and see what old Greylock does
376 You have some Black Pearls
175 You have a Silver Pearl [Derd-nu-Heno, Derd-en-Parr]
241 Accept a Potion of Fortune in exchange
285 You take a bottle full of green liquid -Silver Pearl, Potion of Fortune
154 You would rather not meet the Sea Dragon
261 The current carries you downstream Glowfish
96 Investigate the smashed little house -Glowfish
172 Examine the cluster of big Sea Anemones
297 Drag the wooden chest out with your sword
325 Your blade slices through the tentacles Lu-1
212 You pull the chest away from the Anemones
195 Open the heavy chest
83 Take the dagger iSt+1
263 You feel a thrill of magic Swiftstinger [215]
381 You leave and swim ahead to the dark chasm
6 You do not possess a Glowfish
180 You see a huge shadow moving towards you
256 Offer the Ogre a bribe to release you 1 Provision
226 Your offer does not interest the Ogre
256 Shout insults and challenge the Ogre
109 Kill the SEA OGRE 7/18 At+1
163 Take the carved brass spiral ring 2 Provisions
248 You leave and swim along the abyss Spiral ring iSt+2
148 Attack the pair of Giant Crabs
219 Kill each GIANT CRAB 7/11 8/10 At+1
92 Sample the white crab meat
400 Leave the brick building Crab's claw St+4
389 Go towards a cliff with a dark cave
62 Tell the huge Sea Dragon your story
7 Appeal to its good will
334 You are of interest to it only as a snack
28 Use Swiftstinger against the Sea Dragon
215 Swiftstinger hits its target and vanishes
28 Kill the SEA DRAGON 10/14 At+1
86 You swim out of the back of the cavern 12 GP, 2 Black Pearls, sapphire
202 Pick seaweed and approach the Sea-horse
166 Try to jump on it and ride
108 You throw your arms around it and stay on Lu-1
9 You direct it towards the cathedral Lu+2
269 Look around the huge Gothic cathedral
339 Explore the interior further
191 Stay and look at the unusual pictures
367 You are being drawn into the scene
244 Ask the fishy-looking man what is going on
335 You have the price for a lesson
267 Take a lesson from the swordmaster
22 Wound CYRANO 11/10 -2 GP St+
176 You find yourself back in the open ocean iSk+1
111 Offer the little Octopuses some food
34 You possess a Crab's claw
205 Examine the huge coral formation -Crab's claw Lu+2
87 Hide in a niche in the coral wall
99 Use a Toolfish
31 Use the Axefish
214 Release another Toolfish -Axefish
31 Use the Sawfish
342 Try something different -Sawfish
99 Attack the Kraken with your sword
253 Kill the KRAKEN 8/16 At+1
125 The ocean is turning blood-red 3 Black Pearls Lu+3
382 You possess an unmelting crystal of ice
303 Ask to be taken to the pirate ship -Ice crystal
167 Have the Elemental take you to Fish Island
207 You are left floating below the Troll
47 Use the Black Pearls you have gathered
358* You have learned the magic word
100 You throw down ten Pearls to the deck -10 Black Pearls
236 You sail your ship into Port Blacksand The Troll, treasure