Appointment with F.E.A.R.
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Enhanced Technological Skill,
Accessory Belt, Crimewatch
280 You know the true identities of villains
88 The Alchemists are planning bank raids [128th St and 10th Ave]
1 See if you can break up the argument
263 Step into the crowd in street clothes
99 Talk to the police officers St-1
305 See if you can pick up news on the robbery
228 Investigate as the Silver Crusader
112 Interrogate the Branch Manager of the bank
420 Find out more about the deposit-box owners
83 The name "Sylvia Frost" rings a bell [Ice Queen -20]
60 Do not go to the beach straight away
98* You have not finished with the Alchemists
118 Wait to nab them as they leave the bank
309 The gang has not noticed you Lu-1
128 You prepare a Sonic Confuser
210 Put your gadget away and fight them
243 Defeat each ALCHEMIST 8/6 7/7 7/6
336 Brilliant minds should be used for good He+4
372 Head for Starkers Beach
72 You cannot risk using your Electrifier
299 You tackle the shark with your bare hands
294 Defeat the RIPPER SHARK 10/8
197 You excuse yourself and head for home [Lion's cage +50]
18 See what is happening at Cowfield Dairy St+6
369 Take the hungry cat to a Cats' Home
278 You have no time to use the Accessory Belt
168 Defeat the TIGER CAT 9/8
124 You see a clue at police headquarters [Mantrapper +60] Lu+1 He+2
67 You must head for work
111 Look for a suitable gift for your boss
429 Head upstairs to the Games Department
355 You prepare your Micro Extinguisher
156 You douse the Fire Warriors' flames
380 Take the subway train to work He+4
409 Go help the man crying pickpocket
185 You catch up with the running man
166 Defeat the PICKPOCKET 7/6
296 Take the cigarette packet
423 Run it through your Decoding Computer
329 Spend the rest of the day at Wisneyland [FEAR meeting 176], phenolic acid
15 Enjoy yourself at the Fun House
174 You examine clues with a Sensor Scanner
271 Something strange is going on here
143 Investigate the trampolines
90 Defeat the SCARLET PRANKSTER 9/8
74 You hand the villain over to police He+3
103 Make your way downtown to do some shopping
202 Ask questions at the bakery
41 Go outside to the scene of the kidnapping
331* Investigate the engraved metal slug
391 Get up on the roof and through the window
396 Defeat MANTRAPPER 8/7
16 You peruse his work-bench and diary [Sidney Knox -40] Lu+1 He+3
428 Resume shopping at Epiphany's jewelry
300 You get a good night's rest [Poisoner -30] St+6 Lu+1
327 Set off to Warnum and Wailey's Circus
4 Head for the lion cages
310* Search for the ringmaster's secret office
360 Fight THE RINGMASTER 8/6
207 You turn controls on your Aroma Emulator
92 He is appalled and gives himself up [Quicksilver password]
433 You hand him over to the police [Ice Queen -20] Lu+1 He+3
148 Head for the Egyptian Museum downtown
158 Ask the curator to show you around
135 The exhibits seem to be all intact
240 All seems to be in order and you leave
276 Go visit Gerry the Grass
38 The rest of the evening is uneventful [Sidney Knox -40] St+6 Lu+1
215* Search for Knox at the observation tower
175 You have saved the whole of Titan City Circuit Jammer He+5
125 Go down to police headquarters
412* You know about the Poisoner's plans
382 Your hand moves to your Accessory Belt
235 He has spotted your plan
25 The danger is over and you leave
107 Follow up the summons to Stanley Pool
97* You see evidence of the Ice Queen
77 You had better rescue the swimmers first
97 You take out Concentrated Antifreeze
231 You pour it around the two girls He+2
129 You draw a Low-Powered Heat Laser
182 You bind the Ice Queen's hands and feet [FEAR meeting 3rd Ave] St- Lu-1
241 The Police arrive and you leave He+4
362 Visit Colonel Saunders at his army base
342 You do not fly out to investigate
58 Try to get the Macro Brain on his own
208 You set the Alpha-wave Emitter going
427 The F.E.A.R. troops surrender to the army [FEAR Chinese laundry] He+6
311 Stay in town St+6
70* Make your way towards the secret meeting
30* You find a three-story building
179 Go in the scruffy-looking Chinese laundry
266 You have a password to try
206 Try "Quicksilver"
130 Voices are coming from the door
298 You have a Circuit Jammer with you
159 Defeat the TITANIUM CYBORG 9/10
440 You have saved the world from F.E.A.R. He+10