Seas of Blood
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Scimitar,
Banshee, crew,
20 GP
1 Head towards Lagash for a daring raid
55 Two red sails appear on the horizon {Log 5} St+5
68 Skillful sailing puts one warship behind
87 Defeat the WARSHIP 10/8 with crew
135 Head back towards Enraki 5 slaves
76 Find a way behind the mountain castle {Log 9} St+4
188 Continue along the path past the shrine {Log 11} St+2
52 Ignore the tortured cry and proceed
111 Attack immediately by storming the wall
149 Fight the ENRAKI PRIESTS 8/10 with crew
274 You return triumphant to the Banshee 85 GP, 10 slaves
123 Try the gambling-pits of Calah
211 Play Punch-out {Log 16} St+5
48 Hit the OGRE CHAMPION 11/
370 Have another go with a different champion 50 GP
385 Duel the WILD MAN 12/
101 Try the Bataar races 50 GP
270 Bet two slaves on Fazima
348 Bet on the Bataars again 2 slaves
202 Bet two slaves on Wazi Biin
131 It is a close finish 2 slaves
73 Leave the city of Calah
262 Raid inland to the wealthy temple
335 Take the wide corridor {Log 19} St+3
63 Defeat the AWKMUTE 8/8 Sk- Lu-
125 Climb up the chimney Ebony staff
199 Take the left door
264 The pearly radiance fills you with warmth St+4 Lu+2
289 Defeat each ACOLYTE 8/6 7/6
388 Lift the ugly statue to carry it outside
228 Sail south-east into the Inland Sea 105 GP
318 A merchantman appears on the horizon {Log 23} St+4
294 Attack this heavily laden ship
391 Defeat the SHADE 11/6
252 Head towards the Shoals of Trysta 120 GP, 2 slaves
66 Tack north to sit out the foul weather {Log 27} St+4
142 The storm abates leaving clear skies {Log 29} St+2
212 Frighten the merchant vessel's master
326 Sail around the shoals to the south 117 GP
164 You head for Trysta {Log 30} St+1
152 Continue to explore the island {Log 31} St+1
77 Follow the herald to the King
215 Tell the King the true nature of your trip
260 Give your crew 100 Gold Pieces 2 bags of wind
368 You hand over the gold to your men -100 GP
312 Head south-west towards the Roc
27 You see an enormous bird {Log 33} St+2 Lu-1
67 Defeat the ROC 10/4 with crew
117 Land on the island
49 Head for the higher slopes of the mountain
151 You decide to follow the tunnel down
78 Continue past the mauled bodies
240 Defeat the INVISIBLE STRIKER 7/6 At-2
381 Walk down the rough-hewn stairs
284 Roll the boulder to crush the Troglodytes
161 The boulder crushes them
307 You emerge outside and return 100 GP
15 Travel the Southern Sea to Shurrupak
301 Sell your slaves first {Log 38} St+5
349 Conduct the transactions yourself
269 You find a sucker to take your consignment
94 You receive 15 Gold Pieces for each slave 315 GP, -21 slaves
279 Try to hire more crew
371 Seek out replacements in the market-place
253 You find a crew deprived of their ship Lu-1
62 You complete your recruiting -GP cSt+
180 You return to the Banshee
238 Sail along the coast to the Three Sisters
167 Land on the palm-covered island {Log 42} St+4
354 Head inland past the beach
282 Attack the competing pirate crew
393 Defeat the PIRATES 10/6 with crew
154 You find provisions and set sail south 112 GP
7 Your crew keeps the Banshee on course
387 You were given two bags by the King
299 You gave your crew 100 Gold Pieces
32 You disembark with all of your treasure {Log 46} St+4
213 Agree to fight the "keeper"
298 Take a flying kick at the Cyclops' chest -Scimitar, {16}
206 Kick it in the armpit {14}
305 Elbow it in the back of the knees {12}
46 Punch it in the jaw {10}
196 Punch it in the eye {8}
156 Kick it in the elbow {6}
235 Take a flying kick at its chest {4}
206 Kick it in the armpit {2}
305 You have defeated the monster {0}
311 You climb to the summit of Nippur
36* You find Abdul the Butcher waiting for you
400 You are the greatest rascal