Temple of Terror
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
backpack, shield, lantern,
10 Provisions
1 You reach Yaztromo's tower by mid-morning
34 Learn the Open Door spell
12 The spell will open any locked door Open Door [2]
34 Learn the Creature Sleep spell
58 The spell will put to sleep any humanoid Creature Sleep [1]
34 Learn the Read Symbols spell
391 The spell will allow you to read runes Read Symbols [1]
34 Learn the Fire spell
264 The spell can make a defensive wall Fire [1-2]
34 You have learned four spells
180 Buy passage to Port Blacksand 25 GP
213 Haggle with the captain
146 You agree on a fee and shake hands -3 GP
102 Follow the tattered old man -1 GP
332 Fight each ROBBER 8/7 7/7
89 You set off in search of a place to stay Brass telescope, 3 silver buttons
379 Tell the large man not to be so clumsy -12 GP
203 Fight the short-tempered man St-1
45 Defeat the PIRATE 9/8
166 You step aboard the Belladonna 2 GP, pearl
238 You get on deck as the ship goes under
308 Swim towards the man-of-war
230 Reply that the king's name is Gillibran
278 Walk east into the desert landscape Provisions
327 Fight the giant insects with your sword
28 Kill each NEEDLE FLY 5/6 6/7 7/6
168 Stop to look inside the leather pouch
107 You continue your trek Golden key
10 Speak to the desert rider
99 You trade and bid him farewell -1 silver button, water canister
257 You see an object protruding from the sand St-2 Lu-1
129 You press on east Brass handbell
26 You possess a water canister
217 You savor the moment and press on
303 Make contact with the desert nomad
196 You thank Abjul and set off south -9 GP, crystal key, St+4
Onyx Egg, Mermaid Scale Bracelet
389 Fight the GIANT SANDWORM 10/20
18 You are able to cast a Fire spell Sandworm tooth
177 You continue your trek in the morning St-1
72 Walk over to the cluster of trees
142 Continue south without drinking
207 Inspect the large pile of rocks
375 A scorpion stings you on the hand St-4
155 Untie the small cotton sack
349 Release the Sprite from the glass ball
234 You stride off south Headscarf Lu+1
39 You possess a water canister
63 You feel refreshed and carry on
116 You are wearing a headscarf
289 Your headscarf protects you from sunstroke
164 Try to open the wooden side-door
382 Cast an Open Door spell
248 You find yourself in a deserted square St-2
111 Open the iron casket
287 Place the polished helmet on your head
97 You walk south along the corridor Iron helmet Sk+1
140 The Messenger of Death whispers "Death"
330 Pull back the patterned drapes
170 Open the plain iron door
365 Kill the GIANT CENTIPEDE 9/7
393 Cut down the bucket from the ceiling
60 You walk over to the door in the far wall Bone Dragon artifact
21 You decide to walk directly ahead
46 Jump the pit without magical aid
259 You land on the ground beyond the pit
144 You continue straight on
152 Look through your backpack
387 Use an Onyx Egg to defeat the Eye Stinger
361 You seize your opportunity and run past
340 Walk on past the iron grille
157 Go left at the junction
175 Cast a Creature Sleep spell
232 You watch the Lizard Man drop sound asleep St-1
33 Go left at another junction Iron key
125 Climb up the ladder through the hole
329 Talk to the sinewy little man
83 You have a telescope for trade [Vatos High Priestess]
138 You bid the Gnome farewell and walk back -Brass telescope,
Crystal Dragon artifact
262 Fight each RAT MAN 5/4 5/5
218 Walk through the left arch 3 GP, monkey tail
315 You turn left into the new corridor
49 Go left at the junction
250 Keep on walking past the ornate door
344 Try to talk to the bloodstained man
306 Investigate the moving lights [Golden skeleton, shadow of stone]
339 Kill each GIANT FIREFLY 5/4 5/5 4/6
38 Walk to the right of the massive idol
381 You walk towards the tunnel entrance
74 You are wearing a Mermaid Scale Bracelet
396 You escape down the tunnel
91 Continue straight on at the branch
347 Reach into the alcove at the dead end
212 Open the small silver box
29 You walk back to the new branch Silver Dragon artifact
59 You keep control of your mind
280 Rummage quickly though your backpack
244 Throw a silver button at the Phantom
350 You set off with renewed spirit -1 silver button Lu+1
190 Turn right towards the tapestries
40 Pull one of the tapestries from the wall
19 You hurry down the corridor Phoenix tapestry
263 Press on past the Sphinx chair
202 Cast a Read Symbols spell
37 No harm can come if you bathe your wounds St-1
269 You walk back feeling confident St+4
364 You walk straight on to look at the murals
161 Reply to the smiling man's question
296 Reply that you like the artist's work
181 You shake hands with Murkegg and press on [Leesha 300, golden rain]
376 Turn the handle and push the door open
206 Help the unfortunate captive
328 Fight the TORTURER 8/8
141 You wish Thitta luck and leave the room Brass keys, [golden casket]
66 Try to unlock the door with a golden key
110 The key fits and you open the door
98* You know Leesha's art competition prize
300 You feel as though destiny is with you Sk+2 Lu+2
17 Open the door to your right
216 Fight the FIEND 6/8
233 Search through the storeroom
64 Put the gold medallion around your neck
163 You walk back into the last room Gold medallion Lu-1
298 Walk through without making a donation
268 Step slowly into total darkness
326 You feel blood run down your leg and panic St-2 Lu-1
79 Search for some other weapon
309 The bolt of light flies past your head Lu-1
145 Pull a brass handbell from your backpack
198 Pick up the silver rod
290 You have a crystal key to open the door Silver rod
178 You step through and look around -Silver rod
2 Take a closer look at the wood-carving
302 You open the door in the wall opposite Ebony Dragon artifact Lu+1
93 Tell the Dark Disciples you have a gift
11 You are wearing a gold medallion
258 Cast a Creature Sleep spell
195 The three robed figures fall fast asleep St-1
341 Defeat each SWORD 6/4 6/4 6/4 6/4
191 Step through the golden rain
354 Fight the SLAVE GUARD 8/8
235 Let yourself fall asleep on the cushions
267 Hide behind the drapes St+2
44 You set about opening the door
336 Hack the lock open with your sword
68 Open the Moon door
273 Lift the lid of the white clay pot
14 Place the engraved ring on your finger
277 Walk through the chamber to the archway Copper ring
20 Open the door in the far wall
307 Take the golden skeleton statuette
386 Open the golden casket Golden skeleton Lu+1
82 Leave the room in a fit of rage
3 Go left in the well lit corridor
320 Climb up the flight of steps
271 Walk back down along the corridor
358 Eat the fresh grapes
112 You walk on further down the corridor St+4
237 Attack the Skeleton Men with your sword
211 Defeat each SKELETON MAN 9/6 9/8
53 You run into another chamber
119 Fight the SERVANT 8/8
73 Fight Leesha using a Giant Sandworm tooth
219 Run through the doorway after her
137 Stop and inspect the bronze dog idol
186 You chase after Leesha Golden Dragon artifact
47 Speak to the delirious Dwarf
171 You run down the passageway War-hammer of Stonebridge
314 You have collected five Dragon artifacts
35 Crush the Bone Dragon first
87 You are carrying a war-hammer
362 You hear thunder coming from the pit -Bone Dragon artifact
288 You are wearing a copper ring
334 You draw your sword to fight a last battle
380 Kill MALBORDUS 10/18
400 Your ordeal has saved Allansia -Crystal Dragon artifact,
-Silver Dragon artifact,
-Ebony Dragon artifact,
-Golden Dragon artifact