The Dungeon on Blood Island
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword,
backpack,
10 Provisions, Potion of Luck,
5 GP
1 Remain standing in the Arena of Death St-1
323 You feel dizzy and dehydrated St-1
141 Team up with Thump the Dwarf St+1
291 Fire your arrow over his head Bow, arrow
202 Choose the Thief for the next contest -Bow, -arrow
98 Your muscles burn and he drops his ball Iron ball St-2
267 You are exhausted but relieved -Iron ball St-1
310 Follow Thump across the line in the sand
398 Vote for the Priestess to be the anchor
130 Your opponents fall into the void
213 Fight the MAN-ORC 8/7
69 Make a pact not to fight Thump St+2
195 Stop to speak to the old man in the crowd
284 Speak to the tall man in a hooded cloak [Don't choose five]
91 Buy the long wavy bronze knife
371 You walk on to catch up with Thump -2 GP, Craggen Knife
12 Stand on slab number four
176 Stay where you are
342 Climb the ladder out of the Snake pit St-1
110 Head east in the direction of the clanging
328 Help the Hobgoblin in the suspended cage
161 Throw the key up to him Brass key
106 Decline his offer and walk to the arches -Brass key, [stairs climbing]
393 Climb the spiral staircase
238 Open the wooden door
79 Pick up the silver ring lying on the floor
126 Put the ice-cold ring on your finger
144 Fight the Warrior statue Ring of Ice #111
231 Destroy the BRONZE WARRIOR 9/10
4 Leave the cracked mirror room Copper beetle charm
331 Open another door in the right-hand wall
272 Look at the dusty leather-bound books
31 Open the book entitled "Mages and Magic"
263 Open the shimmering green book
216 Utter the words "Skoob Edils Tuo"
66 Open the small box behind the bookcase
192 Open the "Dungeon of Despair" book Copper Dragon Ball Sk- St-2
152 Open the book entitled "Dead and Undead" [Locks, Demons]
248 Say the words "Nush-Na-Ma-Gar" out loud
307 Close the book and leave immediately
179 Take the bloodied sword from the body
345 Pick up the small drawstring bag -Sword, Doom Sword
24 Keep on walking north Brass Dragon Ball, bone die
145 Walk back to the cavern
169 Face whoever is coming up the staircase
364 The Goblin Guard's dagger flies past you Lu-1
59 You rummage through their belongings Rabbit's-foot charm, St+1
2 throwing daggers, Mullweed Oil
207 Walk on past the acrid-smelling urn
43 You hear loud stomping footsteps coming
261 Slay the RAPTOREX 11/10 At+2
52 Set off again past the mangled Goblin Copper bracelet
158 Open the door with chopping wood sounds
72 Talk to the bearded man busily chopping
295 Give the Woodcutter one of your Provisions
114 Agree to solve his puzzle -1 Provision
186* It would take 20 minutes to chop the log
20 He wishes you good fortune and you leave Hand axe, [bridge illusion]
386 Enter the door in the left-hand wall
229 Look at the ornate round shield Bone die
325 Leave and continue up the tunnel Sentinel Shield At+1 Lu+1
86 Jump across the narrow ravine
352 You land safely on the other side Lu+1
174 Drink at the large fish head fountain
302 The water is pure and refreshing Bronze key St+2
365 You hear a female voice screaming
29 Help Azurra Xang climb out of the pit
260 The Assassin will help you only once Coil of rope, silver chalice,
silver Dragon Ball, Worm Paste
124 Head east following the chalk arrows
340 Open the large wooden chest
135 You have a small bottle of Mullweed Oil
54 Try on the finely crafted breastplate -Mullweed Oil
204 You walk back to the junction Steel breastplate At+1
33 You avoid being run down by the Imp
286 You set off again heading north
104 Open the wooden door with a peephole
50 You have a bronze key
277 Fight each RATMAN 5/5 5/4 -Bronze key At+2
5 You rummage through their pockets Black marble cat, Weezle Juice,
glass eyeball
236 Head west into the gloom
333 Walk to the stone steps going up Silver coin Lu+1
2 Climb up the staircase
292 Carry on climbing to the old woman
34 Say "Yes" you have seen her little cat
156 You have a small cat made of black marble
94 Show the black cat to the Ghost-Witch
19 Say "No" you didn't steal her cat
128 Put the marble cat on her tray
221 Climb to the top of the staircase -Black marble cat, Orc skull, bone die
327 Knock three times on the locked door
353 Fight the TROLL GUARD 7/6 At+2 St-2
245 Eat the bread and moldy cheese
168 Try the door at the back of the room St+2
67 Unbolt the heavy wooden door Iron key
8 Go into the Cyclops' chamber
300 Battle the CYCLOPS 10/10 At+2
151 Go back down the staircase and turn right Gold key #270
265 Stand on the "Stand Here" iron plate
347 Open box number one
41 Open the door with the key Silver key Lu+1
165 You leave the Room of Doom
198 Help the Mouseling escape the iron bars
100 Lift him down to the floor
183 Walk past the large hole 1 GP
232 Attack the SKELETON 5/6 -1 Provision At+2 St-3
78 You investigate the scratch marks -Doom Sword, Vorpal Sword
48 Let the hovering gauntlets reach the door
253 You slip through the open door
173 Open the solid oak door
97 You are carrying an Orc skull
218 Take the armband from the Orc Skeleton -Orc skull
53 Put the intricately engraved armband on
21 You dash through the door before it shuts Silver armband
249 See who is coming down the lit tunnel
15 Defeat CALDWELL 8/8 At+2 St-
95 Drink the Mind Control Potion's last drops
268 Put the bone ring on your finger
330 Continue east past the Warrior-Knight Bone ring
243 Walk through the arch holding your sword
125 Place 1 Gold Piece in the open hand
103 A small dart flies past your head -1 GP, Lu-1
scroll [degrees N, E, W, S]
136 You are still carrying your sword
71 You continue west back at the junction
80 Jump down into the seething pit
119 Plunge your hand into the Cockroaches
146 Slide down the shaft into the new tunnel
329 Head north towards the door -2 Provisions
279 Open the reinforced "Do not open" door
162 You jump out of the way of the long tongue
220 You slam the door in the Bloodbeast's face
101 Open the dusty furniture drawers
397 You leave the storage room Gold key #90
82 You made a bond with Thump
233 Take off poor Thump's helmet 2 GP, four-leaf clover, horseshoe charm
322 You head north along the corridor Gold key #180
6 Turn right in the wide passageway
215 Enter the copper mouth of the horned demon
362 Tell the bandaged Dwarf you are a "Friend"
273 Give Diggle one of your Provisions
64 You say goodbye and head north -1 Provision, magnifying glass
138 Keep on walking past the coin box
348 Decline the Monk's offer to team up
240 Head east at the junction
356 Continue east over the uneven floor Frosted glass bottle
201 You hurry back west down the tunnel [180 counterclockwise] St+1
271 You catch up with the Monk
178 Fight the TROLL GUARD 9/9 [North 360, South 180] At+2
89 The Monk hides and you walk on north 2 GP
373 You helped the Assassin out of the pit St-2
217 Decline her offer to join forces
282 You split up and head westward
366 Carry on walking uphill past the lever
312 A giant dragon skull blocks the tunnel
237 Walk east down the rough sloping floor
224 You drink from the natural spring St+2
87 You call out to the Assassin and team up Azurra Xang
65 An arrow is lodged in her shoulder
298 You charge into the room and attack
394 You are carrying a shield
191 Fight each ZANTH ARCHER 7/5 7/6 At+2
382 Battle the MONK 10/8 -Azurra Xang At+2
209 Leave the lavish chamber by the back door 2 GP, gold key #360, Sukumvit's note
392 Open the door halfway down the paintings
51 Buy the ring from the little old man
167 You suddenly feel extra alert -1 GP, Sk+1 Lu+1
Ring of Dexterity
309 Place your bone dice on the table
324 Give the Dragonmaster your charms -Bone dice
170 You roll your dice and win -Copper beetle charm, -horseshoe charm,
-rabbit's-foot charm, -four-leaf clover
357 Put your metal Dragon Balls on the table
395 You have three Dragon Balls
276 Fight the LIZARD MAN 8/9 -Dragon Balls At+2
32 You possess some gold Compass Keys
239 You have placed four keys on the table -Gold keys
381* Choose the North key to open the top lock
360* Use the East key to unlock the second lock
90* Select the West key to open the third lock
270 Give the Dragonmaster all your treasure
294* Open the fourth lock with the South key -GP, -copper bracelet, -Weezle Juice,
-glass eyeball, -frosted glass bottle
180 Turn the key counterclockwise
45 You stumble but avoid the iron spikes Lu-1
274 You walk slowly watching for more traps
62 Battle the THORN DEMON 10/8 At+4
39 You have drunk a Potion of Mind Control
283 Battle the HOWLING DEMON 12/10 At+4
367 You wade through the murky water Lu-1
9 You climb the steps to enter the tunnel
147* You are wearing a Ring of Ice
111 You run before the Demon can free itself
129 Search the opulent chamber
343 You possess a magnifying glass Paper
203 Touch the eyes of the dragons
60 Enter the passageway without the Orb
242 You lift the Orb out of the stone hand
387 Flames shoot out from the dragon's mouth Golden Orb St-
127 Show the Orb to the Gatekeeper
206* Lord Carnuss is now forty-two years old -Golden Orb
42 You walk out into bright sunshine Golden Orb
400 You are a true champion -Sukumvit's note