Secrets of Salamonis
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. This path assumes favorable dice rolls.
Clothes
1 Try the rough wooden door to your right
231 Leave via the tunnel past the ugly baby
271 You sprint out of the Ogre's cave
211 You hear a high-pitched screaming sound
475 You have been dreaming St-1
27 Ask Ruznik Ullsen about learning
138 Ask him where someone can find work [Forest of Spiders]
118 The Adventurers' Guild posts jobs outside
270 You think about ways of making money City Map
323 You look at the map Ruznik gave you
423 Head to the Slime and Swine Guttery
122 Tell Snouter you are looking for work
142 The stench makes your eyes water
162 You feel the gorge rise in your throat St-1
215 You can recruit new workers 5 SC, [pig's head] Am+2
415 You leave the foul stench behind you
188 Return to the Docks and look around
45 Get out of the guards' way {Recruit}
367 Tell Nanoc you are heading to the Guild
390 Nanoc's son thinks he is four [Benboy] Am+1
99 Keep heading along the Grand Parade {Recruit}
54 Ask the stallholder if he's hiring
11 The lean man has a twinkle in his eye
194 Try your hand at grifting
52 Pick up the coin on the floor [Half-Darned Sock]
246 Give it to Rodriguez
294 He lets you into a little secret [-25]
190 Try the trick yourself to pay for a room
336* You know the two cards the Dwarfs picked
93 Sleep in a bed for the night 10 SC Am+2
436 You wake suitably refreshed -10 SC
86 You don't have the fee to get your pack {Recruit}
107 The Guildmaster takes pity on you Lu-1
197 Ask Jeskan for advice on where to train 10 GP, backpack Lu+1 Am+1
short sword, Longbeard's Legends,
spare clothes, Adventurers' Permit
127 You've met someone who could help
110 You have learned of Benboy
222 Nanoc can teach you fighting techniques [Caravan 150], [Testing Grounds 467]
110 You have learned of the Forest of Spiders
202 Ruznik can teach you Spelling [Testing Grounds 467], [Spelling 357]
110 You meet Ruznik again at the Boondocks
357* You clear your mind and hear a voice -4 GP, Spelling Sheet St+2
206 You see a fire burning and have the knack [Spelling] Lu+1 Am+2
469 You feel that Libra is watching over you Holy Symbol Lu+1 Am+1
115 You join Nanoc escorting the caravan
150 You are alert when brigands attack Horse, Am+3
[Brawling, Second Chance, Instant Death]
179 Defeat the MAN-ORC 8/7
228 You are in Salamonis once more 6 GP, -horse, Strongarm Armband
4 You are much better prepared for adventure
297 Your experiences have toughened you up {Stormsday} iSk+ iSt+ iLu+
287 Pay the Royal Tax Collector
308 Pinchpenny accepts it and wanders off -2 GP
369 You show the Guildmaster your permit
120 Collect Cauldronweed for the witches
88 Visit the Bazaar before setting off
400 You note items that could prove useful -5 SC, {recruit}, 1 Provision
38 Follow the webbed footprints north-west
14 Follow the north-easterly trail instead
81 Slay the SWAMPSNAKE 6/6
315 The scaly skin is prized by alchemists Swampsnake skin
335 Pick bunches of ragged dark green leaves
385 The sticky sap is quite unpleasant Ragged leaves
268 Battle the TOADMAN 9/8
428 Follow the left branch through the marshes
448 The Toadmen are bearing down on you
30* A still voice speaks in your mind
417 Thick fog gives you the chance to escape
295 You take the ragged leaves from your pack
218 Haggle with the toothless crone
172 She will give you something more valuable Lu-1
101 You leave pondering the meaning 5 GP, -ragged leaves, Am+1
[Shivering Curse]
181 You set off south for Salamonis again {Moonsday}
383 It is time you got some much-needed rest
403 You sleep rough on the street St-1
427 Head straight to the Adventurers' Guild
120 Accompany Garreau's caravan to Shazâar
282 Nanoc can make use of your skills
98 Take a shortcut through the foothills 10 GP, {recruit}, horse
306 Stay with the caravan in the pass
384 Call upon the Oracle for guidance
360* You hear the voice inside your head
267 The magical shield saves everyone Am+1
404 You learned how to fight in the saddle
424 Defeat each GOBLIN WOLF RIDER 7/6 6/7
464 You leave the Craggen Heights behind 5 GP, 8 SC
373 You suddenly notice movement and shout Lu-1
393 Something bursts from the sand
219 Attack the GRETCH 9/10
433 Search the Gretch's hiding place
453 You dig about in the sandy hole Brass ring
6 Agree to deliver to Noreth Janagen
26 The Lizardine hands you a velvet bag 8 GP, parcel
46 You have a parcel to deliver 10 GP, -horse, {Fireday}
66 Complete the delivery to Brightstar Street
247 Sell the Swampsnake skin to the Hamakei Medusa Grass Am+2
479 The bird-headed scholar is curious 3 GP, -Swampsnake skin
473 The sun is setting as you leave
383 A pair of burly guardsmen walk towards you
253 The guards ignore you
403 You wake feeling less than refreshed St-1
427 Stop at the Bazaar on your way
446 Two thugs are bawling their wares
144 Odious Pinchpenny approaches
32 Pay him a percentage of your earnings
55 You hand over your hard-earned cash -3 GP, token
70 You peruse the Bruise Brothers' wares -43 GP, Elven Blade, At+1 iSk+1
Dragon Carnyx, Silver Chainmail
400 You examine the Guild's Quests Board -5 GP, {recruit}, beeswax,
Shazâarian Ale, 2 Provisions
120 Solve the mystery of the screaming sky
203 Inspect the scene of the recent attack
236 Examine the dead Shrieker [Clue 24]
259 Question the sole survivor of the attack [Clue 50]
220 Continue your investigation elsewhere [Clue 10]
279* You have collected a number of clues
84 Set off south towards the silver mines Am+2
273 You are not here for the pest control job
334 Say you are here to see Picky the Dwarf
411 You set off into the mine Lu+1
441 Take the right branch towards the voices
461 Share some Shazâarian Ale with the Dwarfs
69 Return to the left-hand tunnel -Shazâarian Ale St+2
109 Head left at the junction Torch
395 Enter the right-hand tunnel
394 Kill the ROCK GRUB 7/11 At+1
161 Follow the echoing footsteps Rock Grub head
182 Follow the right-hand branch
44 Fight six GRANNITS At+1
4/3 4/4 4/3 4/2 4/4 4/3 three at a time
64 Follow the tunnel into the darkness 6 tails
85 Step out onto the rickety rope bridge
112 The Shivering Man shouts to stay away
154 You push lumps of beeswax into your ears
175 You flee ahead of the swarm of Shriekers
195 You stop back outside in sunlight
214 You brought back proof -Torch
233 The foreman pays you and you bid farewell 7 GP, {Earthday} Am+2
-Rock Grub head, -6 tails
383 It is time you got rest and recuperation
403 You take a room at an inn -1 GP St+2
427 Head to the Guild to take on another quest
120 Obtain the horn of the Black Unicorn
437 The ancient Forest of Yore is dangerous
305 Go face the challenge alone
349 Visit the market first
400 There are all manner of stalls set up -4 GP, {recruit}, empty bottle,
length of rope, 3 Provisions
368 You stumble upon the Silver Pool
458 The black beast bows its head to drink
361 Creep up and take it by surprise
277 You get within a few feet before it snorts Lu-1
321 Use a rope to take the beast captive
216 You lasso the animal with a slipknot
157 Release the Unicorn from your control
119 Leave and return to Salamonis Golden Oak Leaf, Alicorn, {Windsday}
383 You take board and lodging at the Guild
403 You sleep deeply and dream -2 GP St+4
465 Enter the dark cave Lantern
100 Turn west at the junction [Sk St Lu]
71 The creature remains snoring at his post Lu-1
301 Open the rough-cut wooden door
82 The warty creature does not wake up Lu-1
147 The creature's pet mouse scurries off 1 GP Lu+2
208 Continue northwards past the door
363 Investigate the hideous din
370 Draw your sword and leap forward
116 Attack each ORC 5/4 5/5 At+2
378 Open the wooden box
296 You memorize the information and leave [Unicorn horn, Medusa Grass, breath]
42 Turn to the west
257 Investigate the angry shouting
168 Attack the Chieftain beating his servant
65 Continue to fight the ungrateful wretch
372 Defeat the ORC CHIEFTAIN 7/6 At+1
and SERVANT 5/3
21 Smash the lock of the sturdy chest
339 A small dart shoots into your stomach St-
201 You bandage the wound and take it easy 25 GP, silk glove
293 You walk back eastwards
113 Go northwards at the junction
285 Open the well-used door
213 The locked door bursts open
36 Try to calm the old man down
263 You go your separate ways Lu+1
314 Walk further up the passageway
300 Open the solid metal door
102 Jab the collapsed Dwarf and laugh
68 You press on northwards
303 Turn east past the portcullis
58 Now it is time to wake up
200 Money has appeared inside your purse -Lantern, -silk glove Sk+ St+ Lu+2
427 Head to the Guild not long after dawn
120 Bring Cardinal Zyn to justice
341 You are up to the challenge
307 Cast a spell to find the hiding cult
28* The oracle reveals a dark portent
111 A flood of information fills your mind
37 You arrive at the House of the Behemoth Lu+1
140 Mercifully end the dying man's misery
166 Search him for valuables
205 Deliver the letter to the man's sweetheart
371 Use something against the shapeless horror Sk-1 St-3
67 A Holy Symbol might be effective
374 The hideous creature seems to recoil
48 Kill the CHAOS SPAWN 8/12 At+1 Am+1
345 Fight CARDINAL ZYN 10/11 At+1
135 Capture his breath within a bottle
230 You have trapped his dying breath Last Breath
264 You escape in the midst of the chaos 30 GP, {Seaday} Am+2
383 You rent a room at the Adventurers' Guild
403 You are woken by terrible screaming -2 GP St+4
450 The grotesque swarm turns and flies away
478 You volunteer to cure the Shivering Man
471* He could be hiding in King Salamon's Mine
176 Hans, Longbeard and you shall start there
362 You found a Dragon Carnyx for sale
418 You use some beeswax to plug your ears -Dragon Carnyx Am+1
311 The feeling of panic begins to subside
238 Defeat the SHRIEKER SWARM 8/8 At+1
139 Hans fill phials with the putrid blood Shrieker Blood
62 You are wearing a Golden Oak Leaf
49 The Elves welcome you to Eren Durdinath
457 You have some Medusa Grass
260 You have some Alicorn
439 You have the Last Breath
379 Hans has Shrieker Blood
355 You have some beeswax -Medusa Grass, -Alicorn,
-Last Breath, -Shrieker Blood
284 You use it to plug your ears
447 Use something you have collected
304 Use a length of rope
103 You lasso the Queen's deadly-looking sting
366 Defeat the SHRIEKER QUEEN 11/14 At+1
470 The curse broken, Prince Jared is restored Am+4
480 You have saved Salamonis Uber-Blade, Fourga's shield