Space Assassin
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Electric lash, 1 grenade,
1 gravity bomb, 4 Pep Pills
1 Take a look through the pile of refuse
39 Remove the electronic device from the body
141 Examine the right maintenance hatch Device
77 Open the hatch
103 Try to engage the robot in conversation
192 You will have to fight it
228 Defeat the GUARD ROBOT 7/6
264 Look in the cell emanating sounds Assault blaster
63 Leave the room via the tunnel [Thinkin' pilot]
134 Open the rather warm hatch
3 Leave the rodent hench-beings alone
172 Go right at the junction
59 Open the small airtight hatch
135 You head back down the left-hand passage [I hate Cyrus]
175 Open the hatch to the side
266 Try to befriend the man in overalls
284 You chat and leave through the other door Security key
356 Continue down the corridor
100 Open the door on the left
138 Destroy the RAZOR DISK 9/1
195 Wear the light polymer battle armor
231 You leave and continue up the corridor Sk-1 Ar=14
267 Destroy all eight PORTABOTS -1 grenade
7/2 7/2 7/2 7/2 7/2 7/2 7/2 7/2
303 Take the standard security door
249 Take the case of explosives St+4 Lu+1
285 You chose the explosives
321 The case contains two grenades 2 grenades
6 You inspect the other door
213 Pull the left short black lever
10 Go right at the alcove
48 Defeat the MICROHELICOPTER 8/2
124 Snatch up the plastic cylinder and case
162 The plastic cylinder
29 Is full of ball-bearings Ball-bearings
181 You have not found out your second item
162 The light plastic case
67 Contains a book of extra-terrestrials Encyclopedia
181 You go back down the left-hand path
200 Continue down the corridor past the door
308 Defeat the DEITY 5-10/12 -1 grenade
344 Leave via the other exit
254 You notice the door blends into the wall
201 Investigate the pool of water
237 Ease yourself into the water
273 You find yourself under an alien sky
102 Go north on the grass-covered plain
253 Go east towards some low hills
289 Explore these hills for a while
325 Have a closer look at the village
246 Stand fast as the aliens near
336 You would like to possess the device
148 You have the matching piece
296 You convince the chief via sign language
187 The two pieces plug together -Device, Homing Device
368 Take a canoe and paddle downstream
96 Shoot the rapids
287 You are carried down a gigantic chasm
324 You have not read the book on mollusks
85 Defeat the BIVALVE 9/8 unarmed
182 You surface into the Vandervecken St+4
309 Follow the floating path right
50 Go through the door in the aluminum cube
88 Revive one of the sleep capsule occupants
164 Revive the first occupant
31 Attempt to communicate with the spider
107 You make clicking insect noises
145 Leave the room Anti-Mollusk Formula Four
126 You trudge back down the left-hand route
345 Turn right on the path
219 Enter the aluminum cube
395 Go up to the unconscious tentacled man
291 Tell him you are an assassin
363 He whispers to you and passes out [Middle]
327 You zip back along the left-hand branch
70 Look for means of overcoming the guards
184 Use the container of ball-bearings
347 Take the simple sliding door
257 Stay in the kitchenette for a while to eat
293 You leave through the security room exit St+5
109 Cross the room by taking the path
185 Search for some other means of defense
240 Use Anti-Mollusk Formula Four
394 You run to the exit -Anti-Mollusk Formula Four
373 Look for other means of passing the brute
295 Employ the book of extra-terrestrials
326 Attempt to answer the Zark's question
15* Answer "N"
140 Go through the center door
14 Go back and take the left door
381 You are at the controls of a vehicle {Status 0} Sh=5
223 Move ahead east to point B {Status 1}
331 Move ahead east to point C {Status 2}
53 Your vehicle is at point C, facing south {Status 3}
66 The enemy is at point-blank range {Status 4} Sh-
53 Turn on the spot to face west
365 Your vehicle is at point C, facing west {Status 5}
176 The enemy is exposed and turns left {Status 6}
365 Move ahead west to point B
167 Move ahead west to point A {Status 7}
349 Your vehicle is at point A, facing south {Status 8}
33 The enemy is driving straight at you {Status 9} Sh-
349 Turn on the spot to face east
223 Your vehicle is at point A, facing east {Status 10}
66 You have eliminated your opponent {Status 11} Sh-
190 Send a gravity bomb into the beast's maw
52 The bomb collapses into a gravity field -1 gravity bomb
332* Step on 54, 8, 12, 49, 2, 81, 15, 22, 12
255 You stride boldly across the floor
131 You have not read the book on robotics
36 Jump for the hanging girders as cover
150 You reach the end of the gantry Lu-1
207 Swing between the Sentinels to the exit
243 You jump at a stout-looking pipe Lu-1
297 You swing through the blazing crossfire
369 Talk with the ship's pilot
18 Hazard an answer
132 Risk making a possibly irrelevant answer
56 You part the best of friends
75 Go through the "Computer" door
113 Wreak a bit of havoc on the computer
151 You go through the other door
208 Move in and capture Cyrus immediately
280 Grab him and finish it now
262 Go for him regardless
370 You dive into a chute after the scientist
171 Look for another means of defeating him
152 Use the cylinder of bearings
114 You make Cyrus's Waldo a bit unsteady -Ball-bearings
95 Defeat CYRUS 8/12
400 Your mission is a complete success