Assassins of Allansia
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword,
backpack, coin,
10 Provisions, Potion of Fortune
1 Stand still in the pitch-black darkness
356 Toss a coin to distract the intruder
100 Swing your sword -Coin
315 Fight the KNIFE FIGHTER 7/6
174 Begin your daily quest for food Scorpion pendant, dagger
11 Explore the island for food St-1
116 Walk on past the ripe red berries
242 Leave the dismembered hand where it is
223 Flee from the Decayer's noxious smell
359 A thick glob of drool flies past your head Lu-1
17 You run through the undergrowth
213 See if there is any life inside the cave
185 You sidestep the oncoming Flesh-Head
267 You walk down the stone steps to the cave Ruby Lu+1
201 Walk over to the small wooden cupboard
187 Lift the lid off the clay pot
122 You look around the cave Skeleton key #44 Lu+1
365 Open the inlaid wooden chest
56 Open the small silver box
377 Open the leather purse Red ink, Worm Paste, Lu+1
silver box, 2 diamonds
319 Close the chest and scour the beach 12 GP Lu+1
231 Swim out to the barrel Silver coin, rusty knife
255 Battle the GIANT SEA SNAKE 7/7 -Sword, -backpack At-2
104 Swim back with the bronze shield
9 You climb back up the stone steps Sword, backpack, Sk+1 Lu+1
Shield of the Sentinels
127 Fight the giant fire-breathing creature
289 You are carrying a shield
196 Thrust your sword at the Dragon St-1
165 Your sword bites into sinews and bones
82 You head back towards your hut 2 Dragon claws
217 Climb the tree to find some honey
370 Climb down and run back to your hut St+2
147 You are carrying a shield
13 Fight the DARK ELF PRIESTESS 8/8
61 Spend another night on Snake Island Scorpion pendant
302 Attack the carnivorous Bloodwort plant -Sword, Astral Sword, Sk+1 St+2
bow and quiver of arrows
43 You board the Blue Moon and cast off Blue Moon St-2
71 Jump into the sea and hide behind the boat
329 Climb back on board the Blue Moon
385 You slip over the side unseen Lu-1
209 Cut the rope towing the Blue Moon
88 Sail south-east to Port Blacksand
310 Enter the Black Lobster Tavern
334 Talk to the stern-looking innkeeper
367 Hand over your knife
84 Give the innkeeper 5 Gold Pieces -Rusty knife
110 Give the one-armed beggar a coin -5 GP
389 Fight the ELITE SWORDSMAN 8/5 St-2
190 You sail towards the Red River estuary Scorpion pendant
15 You walk towards the boatyard
288 Ask the man if he's interested in a boat
380 Say that Captain Crow died on Snake Island
136 Accept his offer
375 Go in the general store 20 GP, -Blue Moon
327 Enter the store
23 Ask if the storekeeper sells Elven Boots
317 He finds a pair of boots Lu-1
170 Buy the boots
351 Buy the food and the wizard's backpack -5 GP, Elven Boots
364 Ask if he has heard of Garanka Vassell -5 GP, 1 Provision, Sk+1
Bag of Everything
229 Look at the items in the display case
54 You thank Harold Cornpepper and leave -15 GP, Magic Flute, Sk+3 St+6
Bracelet of Power,
Scroll of Invisibility,
Ring of Healing
203 Wake the small man up to speak to him
68 You wriggle out from the heavy rope net
308 Fight each GOBLIN 5/6 5/5
283 You set off again along the path 3 GP, 6 opals
244 Talk to the whistling woman in a cloak
362 Buy six arrows
250 Ask if she has heard about assassins -2 GP, 6 arrows
164 Pull back her cloak
86 Draw your sword
35 Fight GRETTA MORG 8/7
321 You set off east again 2 GP, scorpion pendant
45 You talked to Harold Cornpepper
197 Fire an arrow at the bald-headed man
80 The arrow flies straight and true -1 arrow
238 You ready yourself to fight the assassin Lu+1
53 Fight GARANKA VASSELL 10/9
387 Try on his chain mail vest 3 GP, scorpion pendant
246 Go in the tavern Chain mail Sk+1
341 Pay 2 Gold Pieces to Tall Tom
26 Go over to talk to Sidd the Seer -2 GP
74 Ask him the whereabouts of Lord Azzur
208 Pay him
282 Walk out of the tavern and head north -1 GP
133 You have a spare pair of boots to sell
32 Sell your old pair of leather boots
384 You thank the Gnome for his advice 1 GP
179 Open the sealed wooden box
232 Try on the gold signet ring 10 GP St-2
346 The Luck Gods smile on you Lu-1
218 You set off north again in good spirits Ring of Good Fortune Sk+1 St+2 Lu+3
121 Stand behind a tree and wait
69 Strike the Orc as it passes by
4 Finish off the ORC 6/2
311 You are wearing Elven Boots
241 Follow the silver-haired woman
63 Follow her through the doorway
224 You dodge left with lighting-fast reflexes
93 Fight the NINJA WARRIOR 7/6
254 Try on the thin copper headband Scorpion pendant, dice St+2
118 Look at the books on the bookshelves Headband
355 Open the book entitled The End of Time
12 You walk back up the stairs outside Warp Ring
305 Follow the path north towards the forest
101 Investigate the pair of legs sticking out
173 You continue your journey 3 GP
363 You have a shield
2 Draw your sword and ready for combat
266 Fight the ZENGIAN ULTRA 9/6 St-2
22 Try on the snake-shaped gold armband 2 GP, scorpion pendant
318 Keep it on your burning bicep
57 Head east along the new path Mamba Band Sk+2 St+2 Lu+1
222 You turn north towards the town
369 Keep heading towards town past the sound
189 Walk up the path to the farmhouse
70 Open the front door
28 Take the golden pig idol
6 Tell the Dwarf twins you are on the run St-2
291 Say the person on the Wanted poster is you
349 Fight DAX THE AXE 9/8
103 Offer the brothers half the Gold Pieces 18 GP, scorpion pendant, 2 emerald rings
10 You wave goodbye and set off towards Kaad -9 GP, -emerald ring, axe
307 Put your hand up to stop the carriage
120 Enter the gates of Kaad
243 Talk to the portly man carrying a sack
19 Ask the Monk if he would like to sell
211 Do not buy the map to the Wishing Well
3 Walk across the market to Clock Street
140 Knock on the Clock Tower door
249 Reply that you are the rat catcher
383 You have a flute
280 You thank Balthazar Wittle and leave Lu+1
89 Draw your sword
160 Fight BLACKTHORN 8/7
109 Follow the anxious young woman Scorpion pendant
293 You are wearing a copper headband
344 Fight RED RUTH 5/5
33 Turn left on Brick Street Scorpion pendant
137 Keep your boots on
360 Battle the GIANT 8/9
178 Run up Quiet Street
55 Run down an alleyway on the right
150 Climb over the high wall
320 You regain your balance and jump up Lu-1
212 Go into the small house
98 Tell the blacksmith you are being hunted
371 You thank him and go back outside
330 Go left up Bell Street
123 You see the Public Gardens up ahead
268 You are not wearing a Snakefang earring
237 You start to shake uncontrollably St-10
271 Fight TUNKU YANG 5/6
326 Ask the mean-looking man for a ride 1 GP, scorpion pendant,
bottle of poison
303 Ride with the horseman to the log cabin
153 You are looking forward to sleep -2 GP
264 Pay to stay at Otto's Outpost
339 You thank Otto and set off -1 GP St+2
378 Look inside the small wooden hut
297 You decide to ring the brass bell
39 Punch Zeedle in the face
132 You row across the river to Fang Scorpion pendant
163 Fight URZLE IRONFACE 12/12
247 You stumble and suffer a deep wound St-2
106 You agree to enter the Trial of Champions Scorpion pendant, helmet
309 Leap onto the podium to attack Lord Azzur Violet scarf
65 You are wearing a Warp Ring
130 You decide to show restraint and wait -Warp Ring
233 Take off your helmet
145 You have an odd number of pendants
259 You have thirteen pendants
216 Azzur looks at you closely
276 Accept and enter Deathtrap Dungeon
347 You salute Baron Sukumvit
400 The toughest challenge of your life awaits