The Port of Peril
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor, St-3
backpack, shield,
Potion of Fortune, map
1 Talk to the whistling man Twine, candle, knife, St+1
brass bell, lantern, chalk,
brass owl, rope, copper nails,
flask, unicorn-head goblet
19 Ask him if he has any food to trade
126 Trade your bag of nails
268 Trade your twine -Copper nails St+1
365 Trade your brass owl -Twine, snake oil
318 Stay for a while longer -Brass owl, skunk oil
239 Challenge the girl thief
387 The old man who was robbed points angrily Lu-1
88 Ask the old man what he does
298 Look around the market 4 CP, rabbit charm
247 Play the card player's game
291 Choose the card in the middle
262 Ask him to turn over the card
155 You leave the market square 1 GP
58 Head west down Silver Street
104 Enter the jeweler's shop
275 You have a gold rabbit charm
396 Accept his offer
214 You bid Jethro Jaggle farewell 10 GP, -rabbit charm
82 Walk back to Armory Lane
8 Go in Cy's shop
384 Buy a Demon Dagger
195 You leave the shop -10 GP, Demon Dagger Sk+1
33 Walk down Beggar's Alley
283 Give Copper Pieces to the beggars
74 Ask the one-armed man -3 CP
378 Wish them well and walk on
311 Walk on to the T-junction ahead
206 Look in the shop windows
305 Make your way to the main gates
64 Hide in the vast cornfield
148 Take a look inside the old cottage St+1
319 Fight each MAN-ORC 5/6 5/4
229 Unbolt the wooden trapdoor 1 CP, 7 teeth, silver button,
glass eye, arrowhead, 3 stones,
jar of sheep's eyeballs
130 Go down the steps to investigate
323 Your sword finds its mark Lu-1
199 Fight the ZOMBIE 6/5
67 Run up the steps to confront the visitor
352 Fight the MAN-ORC 6/6
210 Examine the crack in the wall Chalk, nettles, cast-iron pig
244 Go back down into the cellar Paper
391 Put the copper bracelet on
85 You leave the cottage and set off Bracelet of Power Sk+1 St+2
164 Investigate the building
71 Take a closer look at the scarecrow
358 Fight the goblin-like creatures
226 Fight each BLUE IMP 6/5 6/4 6/5
191 Look inside the cabin Stikkle wax St+2
38 Leave the cabin and carry on Long knife
134 Build a bivouac out of fallen branches
250 Build a campfire St+1
144 You begin your climb of Moonstone Hills
368 Keep heading east past the cave
236 Stop to fill up your water flask St-1
95 The massive boulder thunders past you
394 The arrows hit the boulder Lu-1
55 You take a long drink of cool water 1 GP, fish hooks, St+1
salt, bow, 6 arrows
345 Climb Skull Crag to find another way in
281 Go left at the junction
301 Try on the chain-mail armor
380 You walk on feeling pleased Chain-mail Sk+1
69 Fight each GRONK 5/5 5/4 5/4
208 Go right down the tunnel Lu+1
292 You have a jar of sheep's eyeballs
273 Drop the jar and draw your sword
17 Defeat the NORGUL 10/9
231 Go right at the back of the lair 5 GP Lu+1
111 Look inside the iron chest
289 You look up to see a large gelatinous blob
174 You possess a pouch of salt
21 You hurl it at the Giant Lavaworm -Salt
382 Inspect the iron chest
212 Put the mahogany box in your backpack
389 Go left along the tunnel
177 Go left through the lair
28 Go right past the lifeless Gronks
347 Reply that you are an adventurer
132 Say yes to Hakasan's proposal St+1
81 Fight the HILL TROLL 9/9 Hakasan
102 Put the vial in your backpack 3 GP, 2 silver buttons, green vial
321 Help Hakasan look for tracks Lead ball
304 Take the bronze shield
257 Hakasan salutes you and you walk on Dwarf shield Sk+1
359 Stay in the ruined farmhouse
228 Try on the dirty old boots
393 The boots are incredibly comfortable Elven boots Sk+1 Lu+1
98 Hakasan comes with two rabbits Lu-1
324 You set off early next morning St+3
56 Investigate the wicker basket
72 You are not far from the basket Lu-1
24 Fight the WARHAWK 8/8 with Hakasan
367 You believe Horace's story
238 You come to a fork in the path
252 Run through the clearing
232 Stand your ground
124 You possess a bronze shield
60 Fight each BANDIT 6/7 7/7 7/6
22 You look around and are relieved
372 Eat the apple and cheese 2 GP
266 Try on the signet ring St+2
141 Drink the purple liquid Tyche Ring Lu+2
127 Ignore Hakasan's warning and drink
181 Continue on your journey Sk+2 St+3 Lu+1
383 Drink the vegetable soup
84 Take a look at the books St+2
331 You decide to look inside his wooden chest
376 Wait for Gurnard Jaggle to appear
280 Ask him about the puzzle box
213 Pay his price for information
108 Chase after Klash -3 GP
43 Keep going after Klash Compass, Rune Ring St+2
156 Carry on running south towards Chalice -Hakasan
200 Watch without saying anything St-1
260 Accept the boatman's offer -2 GP St+2
303 Dive into the river to swim away
151 The pirates are looking the other way Lu-1
205 Buy the healing potion
18 Buy the bone dice -2 GP, healing potion St+2
73 Drink some of the liquid first -2 GP, Lucky Bones Lu+2
351 Keep on walking past the throne Hakasan Sk+1 St+3
348 You possess a brass compass St-1
315 You turn slightly left and set off again
225 Walk into the open mouth of the idol
37 Try on the winged helmet Lead ball
392 You continue your quest to find Yaztromo 10 GP, helmet, ruby Sk+1 Lu+1
284 Kill the GIANT CENTIPEDE 8/7
310 Agree to stop for a short rest
194 See who is calling out St+1
159 Reply "Friend"
360 You are on your way to Yaztromo's Tower
297 Tell Bignose about Zanbar Bone
165 You possess a Rune Ring
27 Offer the Rune Ring in exchange
256 Wear the pendant around your neck -Rune Ring, dragonfly pendant
135 You are slightly disappointed
333 Look at Yaztromo's books first
241 You must go to Port Blacksand tomorrow
14 Improve your Stamina St+2
78 You feel incredibly fit and healthy 15 GP iSt+10
272 Ride on past the woman bound with ropes -Hakasan
66 Put 1 Gold Piece into the box
32 Hire a boat to row to Port Blacksand -1 GP
41 Hire Dod's rowing boat and merchant's pass
180 You wave goodbye -10 GP, merchant's pass
395 You hold a merchant's pass
149 Go in the Black Lobster Tavern
187 Join the men playing their dice game
16 You possess a ruby
269 The total will be higher
101 The number is 8 or higher
366 You head back to the bar Flintlock pistol
89 Talk to the innkeeper -3 GP, -brass bell
317 Reply to the tanned man
249 Leave the tavern
63 Go in Finbar's Fireworks
300 Ask about buying some black powder
39 Pay 3 Gold Pieces
282 You bid Finbar farewell -3 GP, black powder, 2 lead balls
118 Defeat the CHAOS WARRIOR 10/11
313 Search the Chaos Warrior's body
328 You run across Singing Bridge Gauntlets, Sk+1
Ring of Burning Snakes
25 Decide for yourself
178 Go down Palace street
371 Enter the palace disguised as a guard
274 You join the guards at the back Helmet, armor
86 Knock on the locked iron door St+1
125 You have been sent to torture Nicodemus
31 Attack the IMPERIAL GUARD TROLL 11/11
322 Turn right towards Palace Bridge 22 GP, silver earring, iron keys
346 None of the crossbow bolts hit you Lu-1
221 You row steadily upriver
379 You have the Ring of Burning Snakes
6 Stop to talk to the scruffy man -Ring of Burning Snakes
93 Ride to Darkwood Forest -20 GP, Venom Sword
286 Ride around the Skeletons
154 Go inside Yaztromo's tower
279 You are wearing a dragonfly pendant Sk+2 St+2
308 Zanbar Bone rages from his throne
11 You own a Venom Sword
337 Defeat the QUAG-SHUGGUTH 12/13 At+3
362 Nicodemus is wearing the ring
296 Fire a flintlock pistol at Zanbar Bone
198 His skull shatters into tiny pieces -1 lead ball
267 Allansia is safe
400 May your Stamina never fail