Night of the Necromancer
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Nightslayer, leather armor,
backpack,
-Nightslayer, -leather armor,
-backpack
1 Confront the three terrified murderers
25 Press the Death Acolyte for information
64 You resist the pull of his spell
114 Battle the DEATH ACOLYTE 7/7
156 Succumb to the lure of the Nine Maidens
257 Pass through the otherworldly portal iSk+1 iSt+1 Lu+1 Wi+1
389 You are no longer on the Earthly Plane
100 The Dead Winds are carrying you
78 You will not go willingly into the dark [Devourer]
46 You are back in the real world Sk+ St+ Lu+ Wi+1
288 Go north-west towards Wraith Wood
3 Stand your ground
49 Pit yourself against the Wild Hunt
220 Rely on cunning and good fortune
270 You make it to the Sundered Oak Lu-1
221 You continue your search for answers Lu+1 Wi+1
290 Approach Mother Toadsfoot's front door
67 Tell the wise-woman you mean her no harm
399 Strengthen your spectral powers
27 Quit this place
9 You must cross the neglected graveyard
107 Help the ghosts bound to this place
42 Destroy the GRAVE GOLEM 8/10
300 You pass beyond the cemetery to the road St+ Lu+1 Wi+1
61 You fight the hallucinatory nightmares
17 Fight the PHANTASMAGORIA 8/10
142 Enter Sleath village St+5
99 Visit the Cockcrow Inn
118 The thing everyone knows about ghosts is
90 You can pass through solid objects [Apparition]
97 You wish that you weren't there
230 You are able to make your form invisible [Shade]
299 Depart the tavern
259 Explore the overgrown shrine
229 Try again to enter the shrine St-2
199 You penetrate the Circle of Protection St-2
149* Answer "One" + 1 Wi+1
2 The ghost demonstrates new abilities Lu+1 Wi+1
120 You can move objects in the real world [Poltergeist]
2 You leave the shrine feeling encouraged
259 Investigate Madame Zelda's tent
368 Deal with her in a friendly manner
281 You thank her and vacate the tent
259 Go towards the castle again
6 Try to fly over the battlements
75 You picture breaking free of gravity Lu-1
293 You are able to fly high above the ground [Spirit]
94 Alight in the Outer Ward below
414 Visit the kennels first
66 Seeing your hound fills you with hope [Barking]
43 Korzen will accompany you Korzen, [Best Friend] Lu+2 Wi+1
434 Go to the stables
164 Try to calm the horse-ghost
143 You manage to calm it down
116 You leave to look elsewhere [Steed]
434 Visit the guard barracks
330 Engage Captain Cador in conversation
39* Answer "Korzen"
89 Ask him about changes Unthank has made
83 There is something else he must explain
269 You make your way out of the barracks [421], [Braveheart] Lu+1
434 Go to the smithy
180 Call out to the blacksmith
14 Ask Bertild about weapons or armor Lu+1 Wi+1
51 Bertild ponders and looks glum
140 Destroy the CLINKER 6/6 [Ironheart] Korzen
434 Leave and approach the Barbican
317 A hissing sound comes from behind you
347 Fight two SPIRIT HUNTERS 6/6 6/6 together
366 Approach the gatehouse and its guardians
443 Use the Shade special ability
354 You have no choice but to fight them
196 Fight both DREAD KNIGHTS 9/9 8/9 together Korzen
323 Climb the staircase to the left
271 Dominate Falstaff's drink-addled will
225 You exert your will against the old man
206 His body is yours to command Wi+1
343 You can dominate the mind of another [Spook]
206 Return to the ground floor gate [Gateway] Lu+1
20 Climb the staircase through the right
85 Fight DREAD KNIGHTS 8/8 8/9 9/8 in pairs Korzen
59 Go down the spiral staircase
115 Leave Toadstone and climb to the top [Combination]
166 You think you know the combination
411* Set the tumblers to 411 - 124
287 Leave the gatehouse [Automaton]
20 Pass through into the Inner Ward
60 You have raised the portcullis
5 Explore the Blasted Tower first
34 Wait and see what is manifesting
200 Seeing your father again spurs you on Lu+1 Wi+1
445 Explore the chapel
260 Explore the graveyard behind the chapel
319 Linger a while within the graveyard
349 You break free of the morbid influence [Allotted span] Lu-1 Wi+1
379 Approach the gravedigger
397 You resist the pull of the grave
195 Ask Yorrick about ghosts who might help
87 You'll need to go into the catacombs
12 Enter the chapel [Baying]
274 You gain access with Poltergeist
316 Hide to observe Father Umberto and Oriana St-4
353 Speak to your sister to calm her down [Rest in Peace] Wi-1
377 Ask her where your sword has been taken [Oriana]
396 Probe Oriana for more information
48 There is a sudden blaze of light Lu-1
100 The Dead Winds draw you onward
327 Fight the SIN EATER 8/8 [Watcher] Sk- St+
46 You have been given another chance Sk+ St+ Lu+ Wi+1
445 Explore the well next
232 Defeat the SKELETAL SERPENT 9/12 -Korzen Wi-
292 Proceed along the passageway
88 Continue straight on at the crossroads
10 You search elsewhere [Catacombs] St-2
264 Follow the passageway to your left
235* Answer "Time"
47 Ask Aramanthus about ghostly abilities
350 He schools you in using your powers Lu+1 Wi+2
263 You are able to change your appearance [Specter]
440 You leave the vault [Banshee], Fizzgig
264 Leave the catacombs altogether
445 Explore the feast hall Korzen
95 Remain unobserved
65 Approach Blondel the Bard
130 Announce your presence to him
147 You resist the Bard's magical lyre
187 You make yourself invisible and flee [Bard]
227 Keep watching Marrok and Unthank
298 Follow the chamberlain
384 Wait and see what unfolds
250 The veil between worlds is torn asunder
100 The grim gate stands before you
286 Say that you seek revenge
256 Stick with your answer
226* The name of the villain is "Unthank"
98 He is known to the Watcher Black Hourglass
73 You are back in the land of the living [Judgement] Sk+ St+ Lu+ Wi+1
58 Try traveling to other places
188 You know of a way to travel
7 You dismount at Frostfinger -Korzen
168 Use the Spirit ability to cross the lake
126 Take the left staircase
82 Fight the COLDCLAW 10/11 and go right At-
62 Use Apparition to take the left staircase
18 You set off back down the staircase Spirit Stone [333]
304 Defeat the WINTER KING 11/14
277 Fly away from here Lu+2 Wi+2
209 You depart the frozen domain
29 You are surprised by savage barking Korzen
320 Overcome the DREAD KNIGHT 9/9
117 You come across a grim scene
376 Battle the ZOMBIE EXECUTIONER 7/10 Korzen
91 You approach the moat-bridge Lu-1
394 You feel the volcano-fury of the Golem
93 Use the Spirit special ability
312 Land on the other side of the moat
337 Acquire physical form with the Automaton
427 You take possession of the armor
439 Visit the catacombs first [Armored] Lu+2 Wi+1
11 Renounce this Queen's claim over you
246 Answer "I do not intend to die again"
305 A whirlwind of power fills the chamber
340 Vanquish the BONE-FIRE 7/6 St+3
321 The spell is broken
358 Defeat the WRAITH QUEEN 9/10 At-
373 You still have a physical form St+5
392 You leave the catacombs Nightslayer Lu+2 Wi+1
276 You approach the moat-bridge
394 The Hellfire Golem pounds towards you
194 Overcome the HELLFIRE GOLEM 9/12 [Hellfire] Korzen, Lu+1
122 Escape the MOAT MONSTER 9/11 Korzen
449 Continue on your way as you are
403 Your physical form may investigate [Physical +30]
170* Answer "Three score and ten"
70* Answer "Death"
38* Answer "Unthank" x2
178 Prepare to fight whatever is manifesting
110 The battle is going to be legendary
183 Defeat the CHIMERICAL BONEBEAST 9/11 Korzen, At-
236 Pause for a bit of treasure-hunting
273 Leave via the north-west spiral staircase Shield, Ruby, Ironbane Sk+1
294 Use Fizzgig's Banish Spirit ability
424 Take the book and leave the chamber Codex Mortis
205 Enter the slightly ajar door
185 You have some Ironbane
128 You leave the torture chamber quickly -Ironbane
56* You still have a physical form
86 Take the flask and leave Oil of Midnight
436 Go left at the junction
289 Unlock the sturdy oak door
315 Enter the cell and help Iago the Jailer
332 Fight each TORMENT 8/7 7/7 and go St+7
416* Your physical form opens the Spirit Door
446 Attack the snarling creature
432 Slay the MUTANT MOON DOG 9/10 Korzen
53 You leave the Moon Dog's cell Soul Shield Sk+1
182 You are prepared to fight
219 Slay CATACOMB CRAWLER 9/7 and continue Korzen
111* You have a physical form
141 Lift the weapon from the statue
412 Fight six DEATHLINGS Amethyst Blade Korzen
6/3 6/2 5/3 6/4 6/3 7/2 three at a time
154 Step into the pool and wade across
222 Something awful rises from the remains Wi-1
430 You have the Oil of Midnight
280 The Necros screams as it begins to burn -Oil of Midnight
401 You hurry through the gate
243 Battle the GATEKEEPER 10/10 Korzen
309 Take your time to consider your actions
241 Use the Spirit Stone
104* You know how many faces it has
333 Go after the Necromancer himself -Spirit Stone
367 You are carrying the Soul Shield
165 You have a Black Hourglass
410 Unthank topples face-first, dead at last -Black Hourglass
423 You experience a sense of dislocation Lu+1 Wi+2
275 You take a sharp breath in surprise
448 You shall not bow Leather armor, Sk+ St+ Lu+
backpack
159 You do not fear death
375 Use the Codex Mortis
435 You force the powers to aid you Wi-2
184 The Shadow King is dragged back
450 It is the beginning of a new day