Howl of the Werewolf
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, leather armor,
backpack, lantern, tinderbox,
10 Provisions, 8 GP
1 Seize the initiative and charge the wolf
147 Battle the BLACK WOLF 7/8
271 Defeated by blood loss, you black out St-2
111 Take a closer look at the changing hand
139 Keep the morbid curiosity Signet Ring
290 Go in search of Grandmother Zekova Ch+3
302 Simply ask her to prepare the concoction
358 You swallow the potion in a single gulp Ch-1
382 The wolves are attacking the cottage
37 Fight all the WOLVES 6/5, show Signet Ring
369 You must destroy the Were-bloodline [Avokez]
124 Fight the BLACK WEREWOLF 7/7
229 Go straight to Ulrich's aid
107 Fight the WEREBEAR 8/10 Ch+
200 Enter the village of Strigoiva
116 Tell the man you are a sword-for-hire
268 Help the villagers battle the Howling St+4
40 Ask Konrad about another matter
61 Ask about the House of Wulfen
283 Count Varcolac is head of the family now
395 Dip the tip of your sword in the water
407 Follow Konrad and the other villagers
497 The mist thickens in front of you
298 You dipped your sword in water earlier
276 Destroy the SPECTRAL WOLF 7/8 Lu+1
443 Follow the road to the north St+4 Lu+1
160 You come in sight of a coaching inn
190 Stand and face the phantom rider
462 His shot misses you
501 Defeat the HEADLESS HIGHWAYMAN 8/8 At-1
411 You sprint for the safety of the inn Lu-1
6 Spend the night at The Gibbet Tree
131 Try speaking to the intense young man -3 GP St+4
220 Engage the landlord in conversation [Retsis]
155 Speak to the landlord's daughter
188 You retire to your room
258 Fight the TABLE 5/6 and CHAIR 6/4 together
72 Satisfy your curiosity and investigate
429 Enter the room and explore further
449 Force the lock open with your sword
481 You manage to pry the box open Flintlock Pistol
400 You may use your Pistol before combat
481 You leave the room feeling uneasy
226 Burst into the stable without hesitation
205 Wipe out the markings on the floor
241 You have broken the girl's power
76 Morning comes and you are on your way Lu+0
69 This must be the traveling circus
4 Pay the fee and enter the Carnivale now
134 Visit Archer's Arrows first -2 GP
104 You beckon Archer's assistant to one side 4 GP
117 You feel the glow of a good job well done Lu+1
167 Visit Madame Zelda, Mistress of Mystery
149 Cross her palm with gold -1 GP
224 You decide not to hang around any longer [Dloterof]
167 Visit the Hall of Mirrors
63 You are overwhelmed by paranoia
78 You run out of the Hall of Mirrors [Egnarts] Ch+1
167 Visit Crookshanks' Cabinet of Curiosities
41 You have seen enough [Egnarts]
167 Leave the Carnivale
186 There is something strange going on
209 Sneak back this evening to investigate
238 Hide in the large tent to your left -2 GP St+4
370 Slay SERPENSA THE SNAKEWOMAN 9/9 At-1 Sk-
385 Search the tent [Rellik] Lu+1
402 Leave the Carnivale at this juncture Silver Dagger
29 Travel south-east into the forest
508 Investigate the mansion further
487 Fight the WOLF-WERE 8/8 Ch+
472 Tell the scholarly man the truth
403 Four tomes have caught your attention
357 Study "A History of the Cadre Infernal"
328 Skim "Grymm's Folk-lore of Lupravia" [Cadre Infernal -50]
301 Vereticus returns to the library [Shiversprite]
260* Ask Vereticus about the Cadre Infernal
210 You have a Silver Dagger
165 You show Vereticus the exquisite blade
260 Politely decline to drink the potion
193 You thank him and leave the estate
46 Follow the Maun path south-east
438 The season is not the only change
20 The lycanthropy is steadily spreading iSk+1 iSt+2 Ch+1
51 You have gained a howl like a wolf [Call of the Wild]
103 You think you know the ice sprite's name
118* Shout "Shiversprite"
168 Shiversprite evaporates into thin air Lu+1
314 You come in sight of another village
250 Your nature wishes you could help
413 Talk to the priest doing his rounds
177 Challenge the Countess in her lair {Alarm 0}
56 Use the Call of the Wild special ability
71 You approach the tower unhindered
102 Explore the ground floor first
126 You find kitchens and storage rooms 3 Provisions, Silver Candlesticks
7 Explore the first floor
187 Take one of the shields
203 Take one of the maces down from the wall Shield
278 Escape the ANIMATED ARMOR 8/8 Mace, {Alarm 1} Shield
7 Explore the second floor
217 Examine the wall-length mirror closely
232 Destroy the STONE GRIFFIN 8/9, find a gap {Alarm 2} Shield
269 You feel more confident about the mission [Destroyed coffin], {Alarm 3}
7 Explore the seventh floor
273 Escape the FLOCK OF BATS 5/10 Ch+1, Call, Shield
7 Explore the crypt
297 You have a lantern
320 Defeat each ZOMBIE 5/6 6/5 5/5 6/6 {Alarm 4} Shield
333 Destroy the coffin and head back [Destroyed coffin]
7 Explore the cellar
138 Drink some of the clear spirit
171 Drink some of the red wine At+1 St+3
153 The wolf in you luxuriates at the taste Lu-1 Ch+1
7 Explore the sixth floor
435 You cannot risk tarrying here
477 You force yourself to look away
52 Kill the WEREBAT 8/8 Call, Shield, At+1 Sk- Ch+
68 You have a pair of Silver Candlesticks
17 The Vampiress recoils from the holy symbol
245 You have destroyed two coffins
263 Search her chambers for treasures Lu+2
325 You run back down the winding staircase 20 GP, Gilt Mirror, lodestone,
brass telescope, Silver Dagger
346 You feel the oppressive atmosphere lift
373 The next day you set off again north
350 Investigate the ruins to the west
5 Persist with your investigations
249 You have a lantern
101 Your vision blurs momentarily
33 Your vision of the vault is gone
214 Climb down into the pit
24 You reach the bottom of the pit safely Lu-1
221 Slay the LURKING HORROR 9/10 Call, Shield
174 Reach into the water and take the blade
267 Climb out of the pit -Sword, Wulfen Sword At+1 Lu+1
154 Defeat THE MALICE 8/9 Shield, At+1
143 Make for the sanctuary to the east
11 Ring the bell pull
58 Tell the monk you need shelter
129 Settle down for the night -1 Provision St+4
164 You slide into a fetid darkness below
194 Take the pipe-like passage to your left
242 Kill both GIANT FLIES 6/5 5/6 Call, Shield
261 Risk crossing the maggot-pool
293 Reach into the slime
307 Your hand begins to burn Silver Dagger, St-1
[Stoggam]
322 The tunnel soon ends at a circular grille
341 Continue straight ahead
421 Creep carefully across the fungus room
461 You make your way between the fungi
475 You enter another stone-walled corridor Lu+1
492 Take the right-hand turn at the junction
181 You pass through a torture chamber
356 See what you might glean from the archive
401 Kill each VERMIS LIBRIS 7/7 8/6 [Crucius] Call, Shield
88 You take a deep breath and step through
156 You hear an ominous staccato drumming Lu-1
80 Fight the MANDIBLED MONK 7/7 Call, Shield
and MANTIS MONK 8/6 together
262 You take out the Silver Dagger you found
365 You sense the monstrosity recoil from it
262* Call on Saint "Crucius"
94 The maggot writhes in torment Lu+1
426 Kill the MAGGOT 3/8 Call, Shield
114 Come the morning you are on your way again Lu+1
500 Avail yourself of Vargenhof's services
82 Spend time perusing the alchemist's stall
54 Peruse the market for practical equipment -16 GP, -Silver Candlesticks,
Healing Potion, Elixir of Expertise,
6 silver bullets
170 Join the hunting party by the town hall -8 GP, Breastplate
201 Join Straub's Beast Hunt alone
456 Look in the crags to the north
330 Enter the cave mouth immediately
70 Go through the green crystal path
31 Drink from the natural pool
185 The dark water is wonderfully refreshing St+3
31 Proceed through a hole in the cavern floor
97 Defeat each GIANT JUMPING SPIDER 7/4 6/5, Call, Shield, At-
take a tunnel channeling moist breeze
368 Linger and search the web-bound bodies
85 You leave the cave 8 GP, Silver Dagger, [Snilbog]
368 Take a tunnel blowing a damp breeze
97 Take a narrow crawl-space out of the cave
122 Search the Dwarf's body
266 You must decide which way to go Potion of Fortune
122 Go along a stalactite-hung passageway
442 The Spider-Queen stalks towards you
2 Keep a tight hold of the Silver Dagger
162 The spider-woman lets out a scream
252 Slay ARANAEA THE SPIDER-QUEEN 10/12 -1 silver bullet Pistol, Call, Shield, At-
364 Leave the cave network altogether 14 GP, pearls, Lu+1
Silver Crown, gemstones
331 You emerge into the clearing
244 Battle the WEREBEAST 8/11 -1 silver bullet Pistol, Call, Shield, At+1 Ch+
334 Strike at Burgomaster Straub Katya, [Aytak]
62 Urge Katya to take the fork in the road
48 You have left the hunting pack behind
239 The horses make the jump over the bridge
502 You skillfully take control of the horses
112 You have a pistol to fire
49 The Werebeast crashes down on the coach -1 silver bullet
480 You and Katya ride towards Wulfenstein Lu+2
20 The curse is making you stronger iSk+1 iSt+2 Ch+1
469 Your reflexes have become sharper [Quickening] iSk+1
140 You ride accompanied by Katya
196 Kill the WEREWARG 7/8 -1 silver bullet Pistol, Shield, At+1 Ch+
387 You enter Castle Wulfen -Katya, Crossbow, 6 silver quarrels
510 Progress along the passageway to the left
319 Call out to the crone
280 Kill the GIANT TOAD 6/7 -1 silver quarrel Crossbow, Call, Shield
65 Fight the CRONE 6/6 -1 silver quarrel Crossbow, Call, Shield, Sk- Lu- Ch+
359 Let the witch live
183 Finish her, just to be sure [Map Room -50] Lu+1
50 Leave and ascend the grand staircase Lu+1
146 Enter the Map Room
180* Look for a secret door within the picture
130 Climb the narrow stone staircase
512 Try to dodge the pendulum blade
471 You cautiously approach the scything blade Lu-1
42 The pendulum stops swinging
208 Defeat the WAX GOLEM 8/10 -1 silver bullet Pistol, Shield, At-
264* Say you seek the "Silver Dagger"
127 You return to the Map Room Silver Dagger Lu+1
321 You feel the wolf trying to break free
485 You race on along the corridor Ch+1
158 Choose the door to your left
428 Open the forbidding book
100 Kill the SILENT DEATH 10/10 -1 silver bullet Pistol, Shield, At+1
459 Take the door to your left [Ritual 216]
496 Offer the wolf-woman something
349 Offer a Gilt Mirror
312 Depart as instructed -Gilt Mirror
352 Draw your weapon with no pretense -Healing Potion St+ Ch-2
47 You give voice to a terrible baying cry
247 The huge wolves turn tail and run from you
513 Use some other weapon against the werewolf
230* You are fighting with the "Wulfen" Sword
81 The sword holds some power over Varcolac Lu+1
150 Battle the ARCH-LYCANTHROPE 11/13 Call, Shield, At+1 Ch+
503 You master the beast inside your body
285 You might still get out of this alive Lu+1
189 You manage to defeat Count Varcolac
300* You have collected five daggers
216 You are entirely human again -5 Silver Daggers
515 Lupravia has been freed from tyranny