Bloodbones
This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.
Sword, 21 GP,
backpack, lantern, tinderbox,
-1 GP, [Cinnabar, Mirel the Red]
1 Charge one of the pirates
357 Fight both PIRATES 6/5 6/7 together, fight
187 Kill the HALF-OGRE 8/9 At-
328 Visit the notorious Gambling Pits [Silas Gallows, Keelhaul Jack,
Crivens, Malu the Witchdoctor]
303 Investigate the Arrow of Providence
81 Play the popular game of chance
346 You win the jackpot 8 GP
260 You hear a gruff voice whisper Lu-1
109 Move on to Calabrius's Calculator [Dnalsi]
294 Accept Calabrius's challenge
364* Work out the next number in the sequence -2 GP
121 Leave the Gambling Pits 10 GP Lu+1
207 You have been given a sealed envelope Iron key [101], {2 Hours}
334 Search the markets
365 Look for practical equipment
351 Look around the Bazaar for exotic items -10 GP, Antidote x3, 3 Gas-Globes
42 Buy the Ivory Lion Charm -7 GP
301 The charm will protect from voodoo Ivory Lion Charm
42 Buy the Shark's Teeth Bracelet -5 GP
170 The bracelet may prove useful Shark's Teeth Bracelet [38]
42 Buy the Potion of Giant-Strength -8 GP
374 There is only one dose of this potion Giant-Strength
42 Buy the Lock of Elvin's Hair -6 GP
165 This lock of hair will bring good fortune Lock of Elvin's Hair
42 You have made your purchases
200 You bought the Ivory Lion Charm
227 Leave the markets to continue your quest [Madame Galbo 100]
111 Follow the roguish pirate {3 Hours}
64 Go back the way you have just come
266 Fight both DEVOTEES 7/5 6/6 together
126 You duck to avoid being hit by the dagger
173 You close in on the old pirate
318 Battle CRIVENS 8/7 and monkey At-1
377 You remember the message you overheard 6 GP, Crab Doubloon, Throwing Dagger
17 Enter the Cartographer's shop
288 Prompt the Dwarf's memory with Gold Pieces
156 You thank Mundi Pelago and go on your way -2 GP, [Bone Island 370 east]
334 Start looking for the pirates' secret base
51 Night has already fallen
287* Go to Mandrake's Lane
100 Pay for Madame Galbo's help
382 Ask her to prepare you a compound -4 GP
261 The wisewoman gives you a stoppered gourd Zombie Dust x4
239 Start looking at the docks {4 Hours}
67 The anchor misses by a hair's breadth Lu-1
321 You prepare for combat
231 Defeat the ANCHOR MAN 9/10 Dagger
159 You give up looking here 6 GP, [Rohcna, Leviathan], {5 Hours}
52 Search the ruined lighthouse
146 Investigate the flickering light
184 Fight the WRECKERS 7/5 6/7 8/7 together Dagger
369 Investigate the lighthouse further 5 GP, Skeleton Key, [Enutrof]
296 Leave Mallan's Point Candle, dice, Lu+1
3 Provisions, [Crossbones]
309 Go to the cemetery {6 Hours}
83 You notice movement in a darkened alleyway
40 Fight SILAS GALLOWS 7/7 Dagger
and WU-LIN 8/6 together
119 You have a Crab Doubloon
175 The smugglers stop outside an old tomb Crab Doubloon Lu-1
247* You know the "Crossbones" password {7 Hours}
129 Go left at the junction
221 Make a thorough search of the hideout
305 You uncover a peculiar Blue Gem in a box 10 GP, 5 Provisions Lu-1
199 You head in the other direction Blue Gem [8], {8 Hours}
13 Attack the beast with your sword
78 Fight the NINE-TAILS 10/10 Dagger
235 Open the door leading onwards
323 The hall is packed with pirates
333* You have a Shark's Teeth Bracelet -Backpack, -sword
38 Open the unmarked door to the left Backpack, sword Lu+1
127 You concentrate and step into the circle
44 Kill MALU THE WITCHDOCTOR 9/8 Dagger
366 Open the door to the right Amulet, Skeleton Artifact, wand
141 Prefer not to linger here
233 Descend the staircase
211 You dodge the pan of scalding water
35 Defeat BLADDERWRACK THE COOK 8/10 Dagger
285 Go through the door marked "Captain" 4 Provisions St+4
97 Take a closer look at the globe
349 Examine the chest 24 GP, diamond necklace
316 Examine the ship in a bottle Bottle of Rum, clothes
29 Smash the bottle
293 It is time to leave Cinnabar's cabin Map [460 south] St-1 Lu-1
233 Open the far door
191 Evade all three PIRATES 6/ 5/ 7/
79 Kill the GREAT WHITE SHARK 9/10 At-2
186 You sight a vessel in the distance
257* You know where the Virago was headed
90 Go around the Crab Reefs
297 You rest and recover your strength Sk+1 St+6
168 Persuade Conyn to approach the ghost ship
390 Board the Sea Maiden to explore it further
238 Stand your ground
289 Open the right-hand door Lu+1
202 You control your fear and stay calm
116 Leave the room and descend to the hold
26 Fight CAPTAIN VELYARDE 10/10 Dagger
395 You rush back to the deck and disembark [Nediam] Lu+1
153 You come to on a sandy beach St-
300 Search the wreckage that washed ashore
281 You find
145 A corked Bottle of Rum still intact Bottle of Rum
300 Search for food
242 You find coconuts and bananas 3 Provisions
300 Look for other survivors
66 Try to communicate with the creature
358 Offer Balinac something
183 Give the primitive a Bottle of Rum
268 Go with the primitive -Bottle of Rum
24 Examine the potions
217 Drink the "Essence of Expertise"
154 You feel more dexterous and clear-headed Sk+
217 Drink the "Infusion of Fate"
178 It has the effect of a Potion of Fortune iLu+1
217 Study the "Mythica"
47 Study the "Arcanum" [Spirit Jewel, bone weapon]
5 Learn one charm and leave the cell Fortune's Favor
385 You dodge the silk strand
144 Fight the SCARACHNA 11/12 -1 Gas-Globe Dagger
292 Change course totally and go southwards
68 Pause and explore the ruined village
117 You set off again south
197 Defeat the GIANT MOSQUITO 7/6 Dagger, Lu+1
262 Talk to the old man about the island St+2
381 Ask Scrimshaw about Blackscar's treasure
360 Agree to give Scrimshaw a present -Skeleton Artifact
41 Set off to find Blackscar's treasure [Cursed hoard]
110 Use your lantern to enter the caverns
80 Fight each VAMPIRE BAT 5/4 5/5 5/4 Dagger
148 You leave the bat's chamber and continue Lu-1
21 The spears just miss your back
196 Continue forwards
228 Dive into the murky water
71 Take a closer look at the bone weapon
306 Destroy the TREASURE GOLEM 9/10 Dagger, At+1
251 Leave the caves straight away -Sword, bone sword At+1
279 Something else is close by
192 Three pirates emerge from the undergrowth
371 Fight JANGO 7/6 KEELHAUL JACK 8/7 8 GP, Bottle of Rum Dagger
SIMA THE MONKEY MAN 7/7
397 Enter the village of mud huts
274 You do not have a Darkwood Armband
113 You must take the Test of the Warrior
50 You cross the log safely
259 Choose the Challenge of the Shell
290 You succeed in lifting the huge shell
142 You are using a bone sword Wristband, [Ramatu] St+4 Lu+1
23 Attack the SPIRIT-BEAST 10/12 [Nightdeath] At+1
277 Head into the mountains Bolarang
115 You are horrified to see human skulls Lu-1
283 The rope bridge holds Lu-1
378 Proceed through the archway to the left
216 Search the chamber for any useful items
314 Open the flag-draped coffin Splintered balustrade
36 Take the Scorpion Talisman from the corpse
89 Look for something else to use Lu-1
108 Use a broken balustrade
189 You plunge the stake into the creature -Splintered balustrade Lu+1
319 Leave this macabre chamber Scorpion Talisman
166 Pass through the right-hand arch
255 Poison darts miss just above your head Lu-1
86 You'll have to be more careful
48 Enter the bizarre statue room
88 Leave and take the other tunnel
295 The ledge falls away behind you
363 Go left in the passageway
91 Fight the withered guards
28 Fight each MASK ZOMBIE 8/6 8/6 -1 Zombie Dust Bolarang, At+1
265 Help whoever is imprisoned here
169 The tribespeople give you information [Tribal masks, Lu+1
back two forward two]
57 You throw yourself over the pit
308 Go left in the rough-hewn corridor
149 Engage the mindless guards in combat
226 Fight each MASK ZOMBIE 8/7 8/6 -1 Zombie Dust Bolarang, At+1
291 Solve the puzzle to open the door
372* Knock 25 times 11 times
275 Try to destroy the huge crystal
203 Fight the SNAKES 8/11 Bolarang
331 You get away fairly unscathed Lu-1
104 You leave the crystal room [Dehsams] St-2
329 Hold your breath through the smoke
185 Go on past the door without hesitation
151 Run for the exit
201 Kill the SCARACHNA 11/12 -1 Gas-Globe Bolarang
30 You know the nightmares are not real
248 The phantasms vanish
82 You have weakened the High Priest's powers
324 Fight RAMATU 10/9 Bolarang, At-1
7 Take the fist-sized pearl Lu+1
388 Take the fetish as well Usai pearl Sk+ St+ Lu+2
210 Leave the temple without further delay Quezkari fetish
188 The Sea Maiden is gliding into the lagoon St-1
352 The fireball crashes into the deck Lu-1
232 A red-haired woman leaps into your way
298 Fight MIREL THE RED 11/10 -1 Gas-Globe Bolarang
214 You dodge the crossbow bolt
375 You prepare to attack -Giant-Strength St+
182 Defeat CINNABAR 12/16 and Jezebel Bolarang, At+2
152 You have a fetish
398 Use something against the skeletal horror -Quezkari fetish Lu+1
361* Use a Blue Gem
8 The Arch-Spirit advances on you Lu+1
177* You are using "Nightdeath" made of bone
96 Defeat QUEZKARI 10/12 At+2
400 The Pirates of the Black Skull are no more